branchrust_reboot/maincancel

33,993 Commits over 4,171 Days - 0.34cph!

7 Years Ago
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7 Years Ago
navmesh fix
7 Years Ago
ch47 egress state fix
7 Years Ago
compile fix
7 Years Ago
AIInformationZone NRE fix for no AIInformationZone
7 Years Ago
hail mary water q=0 displacement fix
7 Years Ago
remove stray stopping music debug.log
7 Years Ago
Prefab ID fixes
7 Years Ago
fixed disabled navmesh spam
7 Years Ago
oil rig ch47 no longer drops crates when destroyed
7 Years Ago
roam bunching fix rowboat fix
7 Years Ago
More foam on rhib + longer fading ocean disturbance
7 Years Ago
door work fixed scientist respawns on oil rig do not save scientists
7 Years Ago
Oil rig breaker clunk sound
7 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
7 Years Ago
Water interaction aligment proper + rowboat disturbance size tweaks
7 Years Ago
debug.log removal
7 Years Ago
manifest
7 Years Ago
potential nre fix
7 Years Ago
Backing up this prefab.
7 Years Ago
Oil rig ambient stings
7 Years Ago
Reapply 32821 NRE Fixes
7 Years Ago
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
7 Years Ago
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
7 Years Ago
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
7 Years Ago
subtracting #32821 (multiple errors)
7 Years Ago
wrong branch
7 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
7 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
7 Years Ago
Oil rig music and ambient sounds
7 Years Ago
network++
7 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
7 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix
7 Years Ago
fixed oil rig ladders scene2prefab
7 Years Ago
scene2prefab fixed scientists spawning too slow
7 Years Ago
adjusted scientist loot
7 Years Ago
scene2prefab
7 Years Ago
more waypoints failed attempt at flamethrower npc usage
7 Years Ago
Add ability to loop & skip around music dynamically Support for location specific music playlists Oil rig music files
7 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
7 Years Ago
cover update
7 Years Ago
Added instancing support to FX/Additive Billboard
7 Years Ago
alarm system
7 Years Ago
set mipbias to 1 on foam array
7 Years Ago
Added FX/Additive Billboard for Petur
7 Years Ago
Rig2 lights turn on and off depending on the time of day.
7 Years Ago
Light quad imposters to Rig2 lighting prefab.
7 Years Ago
npc damage modifications
7 Years Ago
Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
7 Years Ago
removed problematic cover point