32,250 Commits over 4,048 Days - 0.33cph!
updated male heads with new eyes
updated icons
added LOD's to crossbow
added worldmodel for crossbow
Changed how items are loaded (loadtime test)
Fixed floaty airfield boxes and missing crates
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed male player heads not changing
texture sizes, missing meta files
updated player skin 1 head with new eyes and materials
Fixed item filesystem warnings in editor
Making high wall admin only until I decide how to play it
Pumpjack and Quarry sound tweaks
Quick first pass at crossbow sounds
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Make sure pumpjack arm has AnimationEvents
Pumpjack and Refinery sounds
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
metal facemask & torso now take high quality metal to craft
fixed missing icons for on/off on refinery
merge into main, buckle the f up
A whole bunch of sound tweaks
crossbow lods - needs some more work but it's good enough for now
Asset bundle tweaks (loadtimes)
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Force construction skins into the bundle
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
There is no collision_setup silly
Updated the pumpjack lods to skinmeshes
Decoupled head and body directions in PlayerEyes
Added CheckCapsule to GamePhysics (unused for now)
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
fixed crossbow being fubar
crossbow loaded state + recoil
fixed hipfire exploit
updated some armor icons with higher quality versions