32,250 Commits over 4,048 Days - 0.33cph!
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Changed some loading screen names
Tools -> Update -> SpeedTree
Fixed roadside clutter sometimes facing the wrong way
added some new movement animations for the horse
added some new movement animations for the boar.
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
Flowers are lighter to render, better lit, and don't have a terrible outline.
Fixed time not progressing
Merge from terrain-improvements-2 (procgen8 + hapis3)
reducing ceiling light textures sizes to 512
Scrap ceiling light, ~~all the files
Fixed not shutting down EAC properly
speedtree animateCrossFading = 1
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
Fixed bone knife animation fuckups
checking in some meta/fbx files
horse / chicken ragdolls now have the proper skin as their living counterpart.
added Anim events for the flare view model
viewmodels and woldmodels for the flashlight and flare
special fx and sounds for the flare
merge from building lod atlasing
tweaked some jump animations
finished all of the 3rd person handcuff animations.
Forgot to submit graphics tweaks UI prefab
Added alpha cutoff range; alpha cutoff now visible in material inspector again
Better shader error detection
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options
Added graphics UI logic for anisotropy and parallax
Added anisotropy and parallax graphics UI options
Reimport shaders on build if needed
first pass at reloading sounds
Fixed early singleton initialization in standalone builds
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
handcuffed holdtype meta files