33,188 Commits over 4,109 Days - 0.34cph!
ai_dormant true by default
Placeholder wetsuit art (missing female version for now)
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updated diving gear
added oxygen tank
no more cold breath under water
protocol++
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
Placeholder diving tank/regulator art
Added female wetsuit mesh
Diving tank/regulator LODs
Diving Mask LODs
Material fixes
Fixed missing LOD0 on diving mask
Added windx manager api to compute wind force at location
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
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Improved water shader and materials to replicate IOR closer to water
Added underwater reflection and proper IOR-based fresnel
Added control parameters for near wave normal and displacement scale
Fixed regression in caustics when underwater (needs proper water volume)
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
Turned shadows off for all viewmodel clothing
Added detail layer to hoodie material
Added UV2 for detail layer to hoodie
Added knitted fabric detail textures
Update ambient occlusion effect to AO2/GTAO
Fixed editor-only compile error
Increased AO sample count to Medium
added basic divesite
scuba gear spawns in tool crates
protocol++
block players inputting items into APC crate
Eoka desc update
Diving suit typo fix
Phrases
BBQ volume tweaks to prevent clipping through walls
Combat log is delayed by 10 seconds (combatlogdelay convar)
High external walls and gates decay much faster when placed outside of TC range
Fixed issue with vm rock idle popping
Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
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Updated Hapis spawns to include divesites
Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
Added WaterCheck + WaterCheckGenerator
Underwater rock formation test
divesites have a floating buoy marking their position
compile fixes
additional divesites
dive site loot balance 1/2
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
Updated underwater rock formation prefab and scene
Fixed incorrect prefab references in the rock_dressing scene