branchrust_reboot/prerelease/dungeon_art_4cancel
224 Commits over 123 Days - 0.08cph!
tugboat LODs, prefab update
lighthouse stuff (temporary)
tugboat final touches
removed tugboats from lighthouse scene
some material zoo test map updates
Barges models/LODs/Prefab Update
Final barge models, added colliders, prefabs update
Finished harbor crane, added LODs and colliders
Industrial markings spec and normal
Cinder blocks texture set
Warehouse models WIP
Cherry picked latest shader changes from main
Fixed mesh decal lighting
Split the harbor crane into two parts.
Aluminum roof texture set
Warehouses models/LODs/COLs/Prefab update
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Crane mask test for Diogo
Fixed std/blend-layer shader merge errors
Changed std/blend-layer mask mixing to multiply-add
backup harbor_1
concrete kerb trims and prefabs for grounds
Portacabin progress. Added wooden variants
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Forklift textures/models/LODs/Prefab
Harbor_1 backup
Finished power generators/COL/LODs
Harbor_1 misc
Junk piles models/LODs/COLs/Textures and prefabs
static prop version of the players shelf
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
ikari vertex painter script files
road_cones Models/LODs/COLs/Textures/Prefabs
Left over colliders and misc changes
some powerplant ground floor painting / dressing around central building