branchrust_reboot/prerelease/dungeon_art_4cancel

224 Commits over 123 Days - 0.08cph!

9 Years Ago
Harbor_1 overgrowth dressing end
9 Years Ago
Harbor_2 overgrowth dressing backup
9 Years Ago
Harbor_2 overgrowth dressing end
9 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
9 Years Ago
Military Tunnels overgrowth dressing
9 Years Ago
Warehouse overgrowth dressing
9 Years Ago
Canyon overgrowth dressing
9 Years Ago
Trainyard overgrowth dressing backup
9 Years Ago
changed layer to world on electrical box prefabs
9 Years Ago
Trainyard overgrowth dressing end
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
Individual grass blade clumps models for terrain grass
8 Years Ago
WTP overgrowth dressing end
8 Years Ago
Scene2Prefab
8 Years Ago
WTP scene sorting
8 Years Ago
WTP Scene2Prefab
8 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish
8 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
8 Years Ago
Junkpiles overgrowth details
8 Years Ago
scene backup
8 Years Ago
Trees and bushes custom normals pass for volume
8 Years Ago
attempting to fix an error message
8 Years Ago
cherry picking 18817
8 Years Ago
cherry picking 18836
8 Years Ago
merge from main
8 Years Ago
Added concrete_h texture
8 Years Ago
concrete_h mask
8 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
8 Years Ago
tweaks
8 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
8 Years Ago
Updatingsome procgen clutter Adding a second large common bush
8 Years Ago
merge from main
8 Years Ago
Replaced old roadside powerboxes on procgen - removed old
8 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
8 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
8 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
8 Years Ago
switching overgrowth materials to nature/foliage shader
8 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
8 Years Ago
posish fix for the office occluder - airfield
8 Years Ago
tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Industrial fixtures greybox
8 Years Ago
Bunker trims
8 Years Ago
Bunker materials
8 Years Ago
Modular pipes
8 Years Ago
Modular pipes
8 Years Ago
Industrial fixtures
8 Years Ago
Light prefabs with shadows