branchrust_reboot/prerelease/dungeon_art_4cancel
224 Commits over 123 Days - 0.08cph!
Crane mask test for Diogo
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Aluminum roof texture set
Warehouses models/LODs/COLs/Prefab update
Split the harbor crane into two parts.
Fixed mesh decal lighting
Cherry picked latest shader changes from main
Cinder blocks texture set
Warehouse models WIP
Industrial markings spec and normal
Finished harbor crane, added LODs and colliders
Final barge models, added colliders, prefabs update
Barges models/LODs/Prefab Update
some material zoo test map updates
tugboat final touches
removed tugboats from lighthouse scene
lighthouse stuff (temporary)
tugboat LODs, prefab update
tugboat textures, WIP model, materials
metal_panels_e texture set (used for ship hulls)
Harbor2 prefab links update
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Final dockwalls - models/LODs/Cols/Prefabs
concrete_g textures
Harbor1 backup, some more work on dockwalls
Electrical boxes and tire stack greyboxes
Added greyboxes for road cones and wooden crates
Added pallet/box stacks greyboxes
colour tweaks to shipping containers
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress