branchrust_reboot/prerelease/dungeon_art_4cancel
224 Commits over 123 Days - 0.08cph!
Harbor_1 overgrowth dressing end
Harbor_2 overgrowth dressing backup
Harbor_2 overgrowth dressing end
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Military Tunnels overgrowth dressing
Warehouse overgrowth dressing
Canyon overgrowth dressing
Trainyard overgrowth dressing backup
changed layer to world on electrical box prefabs
Trainyard overgrowth dressing end
WTP overgrowth dressing backup
WTP overgrowth dressing backup
Sewage tanks creeping plants bespoke models
WTP overgrowth dressing backup
Individual grass blade clumps models for terrain grass
WTP overgrowth dressing end
Tint mask for biome tinting of overgrowth atlas
Overgrowth albedo tuning for biome tinting + polish
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
Junkpiles overgrowth details
Trees and bushes custom normals pass for volume
attempting to fix an error message
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
dock_ground_concrete material changes
concrete_h meta resize to 1024
Updatingsome procgen clutter
Adding a second large common bush
Replaced old roadside powerboxes on procgen - removed old
Tweaked transmission and added biome tinting
Added transmission to foliage shader and stripped more unused properties
Updated speedtree shaders with transmittance params
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
switching overgrowth materials to nature/foliage shader
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
posish fix for the office occluder - airfield
Industrial fixtures greybox
Light prefabs with shadows