branchrust_reboot/prerelease/dungeon_art_4cancel

224 Commits over 123 Days - 0.08cph!

7 Years Ago
Merge from main
7 Years Ago
Fixed foliage not showing on editor start (bug in ST wind code)
7 Years Ago
Added global wind control via windzone
7 Years Ago
terrain grass texture tint tweaks end
7 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
7 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
7 Years Ago
Added xz & y wind attenuation via vertex color rr & g
7 Years Ago
Disabled revz in editor (only needed on builds)
7 Years Ago
small draw distance fix on warehouse
7 Years Ago
Cherry picked shadow shader fixes from main
7 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
7 Years Ago
Bunker room prefab update
7 Years Ago
Bunker room glass
7 Years Ago
Bunker room COL/LODs
7 Years Ago
Pipe variants, prefabs, LOD/COL
7 Years Ago
Bunker room LODs/COL/prefabs
7 Years Ago
Pipe/debris/industrial fixtures asset tweaks
7 Years Ago
Bunker room prefabs
7 Years Ago
Bunker prefabs
7 Years Ago
Bunker room prefabs
7 Years Ago
Fixed foliage shader
7 Years Ago
tweaked loot placement in MT
7 Years Ago
Bunker rooms backup
7 Years Ago
Concrete debris
7 Years Ago
Light prefabs with shadows
7 Years Ago
Industrial fixtures
7 Years Ago
Modular pipes
7 Years Ago
Modular pipes
7 Years Ago
Bunker materials
7 Years Ago
Bunker trims
7 Years Ago
Industrial fixtures greybox
7 Years Ago
Scene2Prefab
7 Years Ago
tweaks
7 Years Ago
posish fix for the office occluder - airfield
7 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
7 Years Ago
switching overgrowth materials to nature/foliage shader
7 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
7 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
7 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
7 Years Ago
Replaced old roadside powerboxes on procgen - removed old
7 Years Ago
merge from main
7 Years Ago
Updatingsome procgen clutter Adding a second large common bush
7 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
7 Years Ago
tweaks
7 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
7 Years Ago
concrete_h mask
7 Years Ago
Added concrete_h texture
7 Years Ago
merge from main
7 Years Ago
cherry picking 18836
7 Years Ago
cherry picking 18817