754 Commits over 519 Days - 0.06cph!
added marble_a_hs
tweaked mat for stone_trim
Stone cladding hs blend meta
Add Tag to model materials
Stone cladding hs blend
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
roof_metal_panels_a1_hs and flashing meshes
Returned metal wheely bin and alarms to original path so we don't break maps
v_usp: animgraph implementation, additive idle layer, empty anims
v_usp: reload animations
Merge branch 'main' of sbox-assets
Updated asset library map
building01_stone_trim assets
Adjusted opening times overlay
Adjusted spacing and collision on betcash sign
Fixed incorrect material references
BetCash sign model
BetCash sign overlays
Fixed models referencing old paths
cinderblocks_01_hs first pass
https://asset.party/facepunch/cinderblocks_01_hs
wall_stone_brick_a1 blend material
Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material
https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
intruder alarms and metal bin
wet floor sign
v_usp: updates to anims & new deploy
beer_keg assets
https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg
https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
Added plaster hs 03
https://asset.party/facepunch/plaster_hs_03
Initial commit
Create README.md
Added concrete + stone + pavement + plaster materials
Added wood plank hs
.meta for uploaded materials
Added materials + blend
concrete floor_tile_blend_02
dirt_ground_02
plaster_b_hs
plywood_panels tileable
plywood_hs
naming updates
Shader
Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4
Test for rick
Added IridescenceScale
Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo
Added materials
concrete_polished + plywood_panels_painted mats and blends
Ceiling plaster
Added tarpaulin mats
missing .meta
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Added USP (from sbox game)
Fixed 9mm eject particle
missing .meta
Update README.md
silencer_9mm: explicitly bind to a "silencer" bone
v_usp: viewmodel set-up + barebones animgraph
beer_cask asset files
Fixed plaster 2 hs
added cast concrete hs
updated cast concrete hs
Use git lfs
Fixed plaster 2 hs
added cast concrete hs
v_usp: viewmodel set-up + barebones animgraph
silencer_9mm: explicitly bind to a "silencer" bone
Fixed 9mm eject particle
missing .meta
Added USP (from sbox game)
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Added materials
concrete_polished + plywood_panels_painted mats and blends
Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo
Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4
Added materials + blend
concrete floor_tile_blend_02
dirt_ground_02
plaster_b_hs
plywood_panels tileable
plywood_hs
.meta for uploaded materials