reposbox-boomercancel

647 Commits over 396 Days - 0.07cph!

2 Years Ago
Set up team where needed on client join / left, inform team component of team changes.
2 Years Ago
Add TeamComponent, Client.GetTeam, Client.SetTeam
2 Years Ago
Start work on Teams, Team Manager
2 Years Ago
Grenade Launcher model Lightning Gun model Nailgun model Railgun model Rocketlauncher model
2 Years Ago
Shotgun model This is causing the game to hard crash on load
2 Years Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
2 Years Ago
Assets
2 Years Ago
Fix compile error
2 Years Ago
default controller settings
2 Years Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
2 Years Ago
Disable Quad Damage in hammer for now Slightly better map check
2 Years Ago
Back up round timer Hide timer once pickup is ready _cs
2 Years Ago
Allow players to set Time Limit in lobby Game Type Lobby settings
2 Years Ago
Set up megahealth + respawn timer Mega armour set up
2 Years Ago
Respawn Timer Particle Merge branch 'main' into pickups
2 Years Ago
Updated Health and armour to have fixed respawn values
2 Years Ago
Rename RespawnImmediately to SpawnImmediate - fix draw on startup
2 Years Ago
Respawn Timer Particle
2 Years Ago
Re-enable if Disabled = false, disallow pickup
2 Years Ago
Added BasePickup.Disabled
2 Years Ago
Armor pickup feed message uses armor granted value
2 Years Ago
Refactor Ammo pickups to use BasePickup
2 Years Ago
Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player
2 Years Ago
No need to null out the model
2 Years Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it.
2 Years Ago
If the map isn't set up correctly we go to a different map
2 Years Ago
Slight tidy up
2 Years Ago
Default to Deathmatch if no gamemodes set
2 Years Ago
Work In Progress GameModes rework
2 Years Ago
Correct values for armour shard
2 Years Ago
15s respawn on Armour Shard and Health Vial
2 Years Ago
Armour Shard +5 armour Health Vial +5 Heal Sprites Removed testmap
2 Years Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
2 Years Ago
Add some sounds to MasterBall
2 Years Ago
Sounds if needed
2 Years Ago
Simple Masterball notification hud
2 Years Ago
Added MasterBall gamemode Its like oddball bm_masterball true
2 Years Ago
Gameloop for Masterball
2 Years Ago
Drop masterball on death
2 Years Ago
Assets Masterball gets dropped when its not the active child, and enables physics on drop
2 Years Ago
wip masterball
2 Years Ago
Updated Explosion Particle
2 Years Ago
Added Rocket Arena gamemode Like InstaGib but with Rockets bm_rocketarena true
2 Years Ago
fixed tiny speedo number in corner
2 Years Ago
only clear inventory on rail tag
2 Years Ago
Added Movement Hints settings https://files.facepunch.com/louie/1b1511b1/sbox-dev_rPKOR9VT6R.png
2 Years Ago
Added Rail Tag gamemode Like InstaGib but only the player tagged has a rail gun (you lose the rail gun on passing the tag), to earn points you must last the longest without being tagged. bm_railtag true
2 Years Ago
Fixed weapons switching after spawn when using E/R/F
2 Years Ago
Added MasterTrio mode bm_mastertrio true You only have RailGun, Lightning Gun and Rocket Launcher Unlimited ammo No self damage on rockets
2 Years Ago
Forgot to set ammo to unlimited Gib players in instagib