921 Commits over 516 Days - 0.07cph!
Don't use BaseNetworkable in a List for now
Some fixes + implement health brew
Added brew.consume sound event and fix compile error
Added BaseBuff, DamageBuff, SpeedBuff and StealthBuff and have a networked list of active buffs
Add ConsumeSound to BrewItem
Add BreweryUpgrade and icons for each brew
Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs
When player presses PrimaryAttack with a brew selected, consume it
Update sbox-voxels submodule
Added Impact Grenade item, shop listing and weapon
Update sbox-voxels
Add defuser icon, sounds and added purchsable Defuser weapon
Add test cw_give_item command
Add BuildingMaterialType.Explosives
Add explosives.tick sound event
Update sbox-voxels
Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
Added point light entity for use in the voxel editor
Change names
Merge branch 'main' into ui-redesign
Added point light entity for use in the voxel editor
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
announcement modal styled
Add announcement test cmd
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Put Net on it so it actually works
Add partial
Merge branch 'main' into ui-redesign
Put Net on it so it actually works
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Add announcement test cmd
Use attacker team color correctly
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Fixed not being able to move the Team Core in the editor
Change the way entities are centered on blocks
Hold F to align an entity to the top of the voxel based on its bounds
Merge branch 'main' into ui-redesign
styling up the toasts :bread:
Hold F to align an entity to the top of the voxel based on its bounds
Change the way entities are centered on blocks
Fixed not being able to move the Team Core in the editor
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign
kill feed and inventory text
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
Use attacker team color correctly
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
Don't give a crossbow every time you spawn
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Temp tnt model and particles
Merge branch 'main' into ui-redesign
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items.
Merge branch 'main' of sbox-corewars
Temp tnt model and particles
Only lose stamina if you aren't sneaking and you actually have a wish velocity
Don't give a crossbow every time you spawn
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
destroy conna's draggable so it doesnt clip + styles
Styling inventory/backpack
Add `killfeed` and `toasts` container
Merge branch 'main' into ui-redesign
Add `killfeed` and `toasts` container
Set team class on the main hud
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Merge branch 'main' into ui-redesign
Chatbox tweaks
Toast list, inventory fixes
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
Set team class on the main hud
Add custom colours for teams
Update colours for text legibility
Add test cw_change_team command
Set team colours on chat
Merge branch 'main' into ui-redesign
replace icons with materialdesignicons
Add test cw_change_team command
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Merge branch 'main' into ui-redesign