921 Commits over 516 Days - 0.07cph!
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Adjusted landing sound pitch
Merge branch 'main' into ui-redesign
Import ChatBox from Hover for Lewis to style
Add Axis Debug Overlay for tools
Merge branch 'main' of sbox-corewars
Increased step size (so we can actually walk up stairs)
Stage Info styling
Merge branch 'main' into ui-redesign
Adjusted landing sound pitch
Use ToSourcePositionCenter when using the Mirror Tool
Merge branch 'main' of sbox-corewars
Add vitals styling, and vitals value
Increased step size (so we can actually walk up stairs)
Update stack sizes for items
Try actually setting UseHitboxes on traces...
Change how reload sound is handled and stop any reload sounds when weapon is put away
fixed cubemap fog
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Compile test map vpk
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Fix compile error :S
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Merge branch 'main' into ui-redesign
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
Adjust minimum item scale for radial menus if there's up to 10
Added the Move Blocks Tool to move an area of blocks from A to B
Various tweaks to styling for the editor radial menu to be less obnoxious
Added SecondaryMode for EditorTool and EntitiesTool returns its mode
Editor Block List and Editor Hotbar styling changes
Added EditorToolDisplay to show the current tool being used in the editor
Add EditorToolDisplay to EditorHud
Add SimpleForm.AddRowToGroup
Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror
Add MirrorBlocksTool (no mirror logic yet)
Add mirrorblocks.png icon for the Mirror Blocks Tool
Update sbox-voxels
Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY)
Tidy up
Add ModelName to ArmorItem
Add placeholder clothing model names to each armor item type
Add InventoryContainer/NetInventoryContainer.Is comparison method
Automatically despawn any client-side ragdolls after a time
Update any equipment clothing when added or removed from the equipment inventory
Various fixes and use type library class name
Merge branch 'main' of sbox-corewars
Change how reload sound is handled and stop any reload sounds when weapon is put away
Try actually setting UseHitboxes on traces...
Update stack sizes for items
Can press Tab to close any active dialog
Merge branch 'main' into ui-redesign
inventory slot
Can press Tab to close any active dialog
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't)
Call ResetInterpolation when moving a model in the voxel editor
Update sbox-voxels
Update sounds
Merge branch 'main' of sbox-corewars
Add is-empty to InventorySlot for Lewis
Merge branch 'main' into ui-redesign
Add is-empty to InventorySlot for Lewis
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't)
Call ResetInterpolation when moving a model in the voxel editor
Update sbox-voxels
Update sounds
Merge branch 'main' of sbox-corewars
World loader as HammerEntity
dev block + compiled files mess
Remove test weapons from initial inventory and only show hit marker if victim is not friendly
Set ClipSize to 0 for melee and throwable weapons
Fix hit marker not showing/animating
Only show ammo clip count on inventory slots if weapon has a clip size
Show loaded ammo count for "stack size" in inventory slots for weapons
Add hitmarker and hitmarker headshot sounds
Add Crosshair class and add it to the Hud
Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased
Set Crossbow ammo type and amount
Add Ammo to WeaponItem and serialize/deserialize it
Update Weapon to use item's Ammo variable in AmmoClip setter/getter
Update BulletDropProjectile to have TraceResult in hit callback
Show hit marker for attacker in TakeDamage
Have victim take damage when hit by crossbow projectile
Merge branch 'main' of sbox-corewars
Increased size on particles
Update sbox-voxels and use Prediction.Off when playing sounds server-side
Add Icon attribute to editor tools
Add melee swing and fix broken sounds for hitting blocks
Added ItemEntity.IconPosition and use it to set the particle effect position too
Add the blowtorch sound effect while blowtorch is being used
Add blowtorch sound event
Add item.dropped sound event and play it when an item drops
Add block hit sounds (placeholder) and crossbow placeholder sounds
Fix TeamList and Announcements blocking mouse input
Update sbox-voxels module
Create all particles bakscratch made in the right places
Update kills for players on the team list
Add RoundStageExtensions to get the next stage and a stage name
Add StageInfo to show Stage, Time Left and Next Stage
Add StageInfo to Hud
Add GetIcon to RoundStageExtensions
Send icon with announcements for stage changes
Update StageInfo SCSS to include stage icon
Merge branch 'main' of sbox-corewars
Set up for Lewis to take a look at
Update nameplate again and set min-width on TeamList + add icon for destroyed core
Update sbox-voxels submodule
Add TeamList and TeamItem UI elements
Change Nameplate styling to make it more visible in bright areas
Add TeamList to Hud template
Open, close and refresh TeamList
Refresh TeamList when teams become valid or invalid
Have BaseGenerator implement IResettable
Add RoundStage enum
Set round stages as game progresses
Update generator times based on round stage
Don't show local player's nameplate
Add Announcement and Announcements UI items
Add Announcements to Hud
Send an announcement at each round stage