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222 Commits over 121 Days - 0.08cph!

1 Year Ago
Hook up game time, hide lumber/food Use minimap photo of the actual map 3d unit portrait
1 Year Ago
Award gold for units killed, amount defined in unit definition
1 Year Ago
Skill effect particle Add & hook up various unit stats to ui/attacks
1 Year Ago
Basic skill casting
1 Year Ago
Unit definitions as game resources, pull data from them for move speed etc
1 Year Ago
Basic hero unit Remove state attribute, replace with simple state machine component Fix nav agent not updating position on spawn Default to idle on spawn
1 Year Ago
cursor cross move
1 Year Ago
Extra Cursors
1 Year Ago
cursor hand tweaked movement marker
1 Year Ago
Selection & color tweaks Pulse unit's ring when a command is issued against it Healthbar color changes with health
1 Year Ago
Small cleanup
1 Year Ago
Updated movement marker set colours correctly for attack quick melee hit sounds
1 Year Ago
Cursor clamp adjustment Simple unit formation Follow behaviour
1 Year Ago
Scale down cursor
1 Year Ago
Update GameCursor.razor
1 Year Ago
Fix cursor sometimes not updating
1 Year Ago
Better camera panning
1 Year Ago
patrol cursor
1 Year Ago
Replace sound
1 Year Ago
Updated cursor graphics
1 Year Ago
Attack, move, enemy, team cursors
1 Year Ago
Increase day length
1 Year Ago
Graphics cursor
1 Year Ago
Day/night controller adjustments
1 Year Ago
Experimental day night controller
1 Year Ago
Various pathing adjustments Implement Attack command
1 Year Ago
Button sounds
1 Year Ago
Updated patrol particle
1 Year Ago
better feeling camera pan
1 Year Ago
Give units a capsule collider for better selecting Simple game menu
1 Year Ago
Hook up ui action buttons move/stop/hold/attack/patrol Show move marker for patrol commands Command sound effect Show current command near cursor Disable left mouse directly after issuing a command Small ux
1 Year Ago
Adjust highlight & ring colors Press space to jump camera to selected unit Hold & Patrol behaviours
1 Year Ago
Minor style improvements
1 Year Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused Pathing optimizations
1 Year Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused
1 Year Ago
Draw box on minimap indicating camera position
1 Year Ago
Don't predict move marker
1 Year Ago
Minor tweak
1 Year Ago
Draw health bars for damaged units
1 Year Ago
Hook up unit selection ui Clicking a unit's portrait will pan the camera to it
1 Year Ago
Clamp camera to bounds of map Improve middle mouse panning Only interactable elements on deck take pointer events
1 Year Ago
Click units to select Fix key consts Unit selection improvements Always prefer your own team if box select rect has many units Can only select multiple units if they're all your own team Selection can only have units from a single team, no mix and matching Can't command units on other teams Simple unit animator and minor tweaks Remove killed units from selection
1 Year Ago
Recompiled Show unit's ring & glow when player is hovering it
1 Year Ago
Hook up move marker Minor adjustments to move marker
1 Year Ago
Marker
1 Year Ago
updated demo map
1 Year Ago
Pan around with middle mouse button
1 Year Ago
Scale test map and camera tweaks
1 Year Ago
move map down
1 Year Ago
reduced map size