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222 Commits over 121 Days - 0.08cph!

2 Years Ago
Hook up game time, hide lumber/food Use minimap photo of the actual map 3d unit portrait
2 Years Ago
Award gold for units killed, amount defined in unit definition
2 Years Ago
Skill effect particle Add & hook up various unit stats to ui/attacks
2 Years Ago
Basic skill casting
2 Years Ago
Unit definitions as game resources, pull data from them for move speed etc
2 Years Ago
Basic hero unit Remove state attribute, replace with simple state machine component Fix nav agent not updating position on spawn Default to idle on spawn
2 Years Ago
cursor cross move
2 Years Ago
Extra Cursors
2 Years Ago
cursor hand tweaked movement marker
2 Years Ago
Selection & color tweaks Pulse unit's ring when a command is issued against it Healthbar color changes with health
2 Years Ago
Small cleanup
2 Years Ago
Updated movement marker set colours correctly for attack quick melee hit sounds
2 Years Ago
Cursor clamp adjustment Simple unit formation Follow behaviour
2 Years Ago
Scale down cursor
2 Years Ago
Update GameCursor.razor
2 Years Ago
Fix cursor sometimes not updating
2 Years Ago
Better camera panning
2 Years Ago
patrol cursor
2 Years Ago
Replace sound
2 Years Ago
Updated cursor graphics
2 Years Ago
Attack, move, enemy, team cursors
2 Years Ago
Increase day length
2 Years Ago
Graphics cursor
2 Years Ago
Day/night controller adjustments
2 Years Ago
Experimental day night controller
2 Years Ago
Various pathing adjustments Implement Attack command
2 Years Ago
Button sounds
2 Years Ago
Updated patrol particle
2 Years Ago
better feeling camera pan
2 Years Ago
Give units a capsule collider for better selecting Simple game menu
2 Years Ago
Hook up ui action buttons move/stop/hold/attack/patrol Show move marker for patrol commands Command sound effect Show current command near cursor Disable left mouse directly after issuing a command Small ux
2 Years Ago
Adjust highlight & ring colors Press space to jump camera to selected unit Hold & Patrol behaviours
2 Years Ago
Minor style improvements
2 Years Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused Pathing optimizations
2 Years Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused
2 Years Ago
Draw box on minimap indicating camera position
2 Years Ago
Don't predict move marker
2 Years Ago
Minor tweak
2 Years Ago
Draw health bars for damaged units
2 Years Ago
Hook up unit selection ui Clicking a unit's portrait will pan the camera to it
2 Years Ago
Clamp camera to bounds of map Improve middle mouse panning Only interactable elements on deck take pointer events
2 Years Ago
Click units to select Fix key consts Unit selection improvements Always prefer your own team if box select rect has many units Can only select multiple units if they're all your own team Selection can only have units from a single team, no mix and matching Can't command units on other teams Simple unit animator and minor tweaks Remove killed units from selection
2 Years Ago
Recompiled Show unit's ring & glow when player is hovering it
2 Years Ago
Hook up move marker Minor adjustments to move marker
2 Years Ago
Marker
2 Years Ago
updated demo map
2 Years Ago
Pan around with middle mouse button
2 Years Ago
Scale test map and camera tweaks
2 Years Ago
move map down
2 Years Ago
reduced map size