branchsbox-gunfight/maincancel

893 Commits over 639 Days - 0.06cph!

2 Years Ago
Properly fix NRE for crosshair render on death Adjusted Revolver recoil, add MP5 & R870 loadouts
2 Years Ago
Default the gamemode to Kill Confirmed for now
2 Years Ago
Properly clear all player stats on game restart
2 Years Ago
Update scoreboard row when kills / deaths / score changes
2 Years Ago
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
2 Years Ago
Play a particle effect when destroying dogtag
2 Years Ago
Hooked up dogtag particle to DogtagEntity
2 Years Ago
Add experience hints, add kill confirm / deny awards
2 Years Ago
Dog tags https://files.facepunch.com/louie/1b0711b1/sbox-dev_cQjWAJihvE.jpg
2 Years Ago
Start on Progression
2 Years Ago
Cleaned up killfeed padding
2 Years Ago
Randomize loadout each time you spawn in Kill Confirmed
2 Years Ago
Restyle empty scoreboard teams
2 Years Ago
Add score bars to scoreboard team entries
2 Years Ago
Scoreboard: Identify teams by name, score https://files.facepunch.com/devultj/1b0711b1/sbox-dev_kiS37iMjaK.png
2 Years Ago
Added convars for configuring Kill Confirmed matches https://files.facepunch.com/devultj/1b0611b1/sbox-dev_O0ZNQAfebZ.png
2 Years Ago
Add gunfight_friendly_fire_override, show friendly dogtag hud marker as friendly
2 Years Ago
Attachments can impact aim speed, laser sights increase aim speed
2 Years Ago
Added Gamemode.AllowFriendlyFire, turn friendly fire off in Kill Confirmed
2 Years Ago
Disable reload cancelling
2 Years Ago
Up recoil scale when in the air
2 Years Ago
Don't allow aiming while in the air
2 Years Ago
Fixed chatbox avatar size not getting set when image loads
2 Years Ago
Slow down lerp when not aiming Can't aim / shoot while sliding
2 Years Ago
Can't fire while starting to aim, weapons can define this time. ViewModel matches this time
2 Years Ago
Gamemodes define max score now
2 Years Ago
Fixed up hud marker for dogtag, fixed notifications being sent to everyone
2 Years Ago
Spawn a dogtag on a player when they die, add score when it's picked up
2 Years Ago
Added basic entity for Dogtags
2 Years Ago
Fix crosshair NRE
2 Years Ago
Don't show time label for game state on Kill Confirmed
2 Years Ago
Fixed Frame NRE related to Laser Sights Add GamemodeIdentity panel Refresh GameScore when GameState has changed Added proper descriptions to game modes
2 Years Ago
Show generic game state in GameScore component
2 Years Ago
Hide crosshair lines when in air / sprinting
2 Years Ago
Added small amount of crosshair position deviation
2 Years Ago
Started work on Kill Confirmed mode
2 Years Ago
Tried to improve precision of wall detection
2 Years Ago
Decreased Vault EndZ offset, making vaulting a bit less clunky Adjust step size
2 Years Ago
Vault Mechanic is omnidirectional
2 Years Ago
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
2 Years Ago
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
2 Years Ago
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
2 Years Ago
Fixed strange text clipping when score bar is less than score's width
2 Years Ago
Don't show health bars if there's no-one's health to show
2 Years Ago
Ceil health on GunfightStatus panel
2 Years Ago
Added intro animation to DeathInformation
2 Years Ago
Improved player hud markers
2 Years Ago
Minor sprint angle/pos offset fixes Added PlayerCard razor template Added DeathInformation razor template Don't show certain UI elements if dead Don't default to Local Client for DeathInformation DeathInfo: Added fallback if no Client is found Show DeathInformation when killed by another player, or suicide
2 Years Ago
Added burst sprint fields for ViewModelSetup
2 Years Ago
Added tactical (burst) sprinting mechanic