branchsbox-gunfight/maincancel

893 Commits over 639 Days - 0.06cph!

2 Years Ago
Added GunfightSpawnPoint
2 Years Ago
War: Basic game loop running
2 Years Ago
Drain tickets, 1 per capture point every 5 seconds, also on death
2 Years Ago
Added proper contesting / capturing UI states to capture point markers Stop showing CapturePanel if you've already captured the point Notify game participants when a capture point is taken
2 Years Ago
Updated style for WinningTeamDisplay https://files.facepunch.com/devultj/1b2111b1/sbox_jduGaJxmyq.png https://files.facepunch.com/devultj/1b2111b1/sbox_hDR7VawPvs.png
2 Years Ago
Animate capture panel
2 Years Ago
Fix up CapturePanel to work on any gamemode
2 Years Ago
Add CapturePoints razor template
2 Years Ago
Add Capture Point marker style
2 Years Ago
Started work on War - large-scale combat test mode
2 Years Ago
Can also bash doors while sliding
2 Years Ago
Reduced lerp speed for ADS a tad
2 Years Ago
When Team is assigned on TeamComponent, give its Entity a tag to match
2 Years Ago
Fixed up issues with the ViewModel being sluggish when aiming down sights Reduced weapon recoil on the AKM
2 Years Ago
Aim state cleanup Sort scoreboard teams by score
2 Years Ago
Fixed GetLocation returning something empty
2 Years Ago
Restyled enemy player hud marker https://files.facepunch.com/devultj/1b1711b1/sbox_00EOdn9zVc.jpg
2 Years Ago
Aligned R870 aim position properly to screen center
2 Years Ago
Removed unused UI elements
2 Years Ago
Can't shoot while holstering/deploying a weapon
2 Years Ago
Can aim down sights with R870 shotgun
2 Years Ago
Add Weapon.GetFireRate, burst mode has its own fire rate, balanced some burst mode guns
2 Years Ago
Hide and update FireModes panel when life state changes
2 Years Ago
Firemodes panel rewritten in razor, fixed layout bugs
2 Years Ago
Use generic loadouts, span them properly
2 Years Ago
Record multi kill stats, we can show these later
2 Years Ago
Send multi kills to other players
2 Years Ago
Fixed kill feed not displaying
2 Years Ago
Add Double Kill, Triple Kill, Quad Kill awards
2 Years Ago
Balanced weapons effective ranges
2 Years Ago
Add max effective bullet range, scale down damage based on range
2 Years Ago
Loadout selector can be accessed with InputButton.Menu
2 Years Ago
Proper exit animation for Loadout selection screen
2 Years Ago
Bullshit loadout selector system, can define match loadouts, and if custom loadouts are allowed https://files.facepunch.com/devultj/1b0911b1/sbox-dev_YzucftduVC.mp4
2 Years Ago
Update loadout panel if current loadout changes
2 Years Ago
Create WeaponPanel component, use it for LoadoutPanel
2 Years Ago
Add basic door slamming mechanic https://files.facepunch.com/devultj/1b0911b1/sbox-dev_oIXVmWjPhQ.mp4
2 Years Ago
Have to be aiming to try to start mount
2 Years Ago
Redo mounting mechanic, actually perform recoil reduction while it's active
2 Years Ago
Players don't collide with one-another
2 Years Ago
Always make newly picked up weapon active
2 Years Ago
Fixed being able to jump immediately after sliding to gain a large speed boost
2 Years Ago
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
2 Years Ago
Work on more spectator support
2 Years Ago
Use DelayRealtimeSeconds for team display decay task
2 Years Ago
Slow timescale when game is over, add UI state for if the game is a draw
2 Years Ago
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
2 Years Ago
Add WinningTeamDisplay UI element
2 Years Ago
Aiming down sights is snappier
2 Years Ago
Fixed MP5 laser, only use laser aim offsets if they're not zero'd