branchsbox-gunfight/maincancel

884 Commits over 609 Days - 0.06cph!

1 Year Ago
Set CapturePointEntity model
1 Year Ago
flag aoe particle
1 Year Ago
First version of round won panel
1 Year Ago
updated akm aim pos
1 Year Ago
Added wip flag
1 Year Ago
Re-add code to omit capture point marker if we're capturing it
1 Year Ago
Added GunfightCapturePanel, simple UI template to show flag status https://files.facepunch.com/devultj/1b1411b1/ShareX_eevAonsQQK.png
1 Year Ago
Revolver can 1-hit headshot
1 Year Ago
Fixed damage not working outside of active gamemode Add Revolver resource, Cowboy loadout resourc
1 Year Ago
Updated AKM icon in resource Adjusted round lengths, don't end the round if someone is capturing the flag. Minor tweaks to CapturePoint, HudMarkers Merge branch 'main' of sbox-gunfight
1 Year Ago
Added revolver
1 Year Ago
Create CapturePointEntity.cs Create GamemodeMarker.cs Create a capture point when RoundFlagActive, clean all capture points when starting the round Map update Add Gamemode.OnFlagCaptured Win the round on CTF
1 Year Ago
Upgraded score panel, bigger time countdown, alive player counts
1 Year Ago
Added more loadouts
1 Year Ago
Clear player effects on respawn
1 Year Ago
Reset K/D on game reset
1 Year Ago
AKM sounds AKM icon Knife sounds
1 Year Ago
Moved around slide effects, clear effects on death Players can respawn while waiting for players
1 Year Ago
Show winning team at the end of the game
1 Year Ago
Add/RemoveScore returns new score Don't go to RoundOver if we've intended to end the game
1 Year Ago
Handle game won state, go back to WaitingForPlayers, which will now check the active player count and go straight to round cooldown.
1 Year Ago
Loadouts can provide ammo Update AKM ammo-type
1 Year Ago
Define Loadout GameResource Add Gamemode.PlayerLoadout, hook it up to Gunfight
1 Year Ago
Check for dead players and award the other team. Semi-working gameplay loop!
1 Year Ago
Add AKM to random weapon rotation Fixed grabbing wrong weapon name in KillFeed
1 Year Ago
Use LifeState to decide different pathways for gamemodes to take when respawning a player. LifeState.Respawning = player will respawn in a few seconds. LifeState.Dead = gamemode must manually respawn them.
1 Year Ago
Add Gamemode.PreSpawn( player ), RespawnAllPlayers, disable input when movement is disabled Prevent Damage if gamemode.AllowDamage is false Adjusted spawnpoint query, added SpawnPointTag More work on Gunfight gamemode rules & game flow Delete inventory contents on respawn Add post process overlay when in round countdown
1 Year Ago
Start decaying the weapon once it's dropped
1 Year Ago
Added AKM weapon resource
1 Year Ago
Added AKM model
1 Year Ago
Started work on game states for Gunfight
1 Year Ago
Added GunfightWeapon.Start/StopDecaying, prioritize penetration over ricochet
1 Year Ago
Added Gamemode Prop ent (non functioning)
1 Year Ago
Added team system support to player hud markers Added scoring system Added more QoL accessors for TeamSystem Kill Feed will try to use team colors Added GunfightScorePanel, ready for gameplay loop! Unset debug scores
1 Year Ago
Restructure some team extensions, assign players to teams in Gunfight gamemode
1 Year Ago
Gamemodes can create their own hud style
1 Year Ago
Add gamemode selection, map defines it as priority, then via convar (GameSetting) Add boilerplate Team System Added ToExtensions Update .addon w/ GameSettings
1 Year Ago
Temporary priamry weapon randomizer
1 Year Ago
Add Inventory.HasWeaponWithAmmoType Only siphon ammo if it benefits the player
1 Year Ago
Add gunfight_createweapon test command Weapons are usable, can pick them up Drop the player's Primary Weapon on death If the player collides with a weapon, siphon ammo from it until we don't need the weapon anymore. Then delete the weapon.
1 Year Ago
Upped BulletSize for knife, R870 is a primary again Cleared up all compiler warnings
1 Year Ago
Burst FireMode is simulated properly now
1 Year Ago
removed background from stance hud
1 Year Ago
added ricochet effect
1 Year Ago
Accidently broke ricochet
1 Year Ago
Fixed shotguns being absolutely useless due to damage reductions
1 Year Ago
Apply damage reduction for both ricochet and penetration
1 Year Ago
Add GunfightWeapon.ShouldPenetrate
1 Year Ago
Weapons can define their own damage flags, fixes knife being able to penetrate
1 Year Ago
Pass proper bullet range instead of hardcoded numbers