branchsbox-gunfight/maincancel

854 Commits over 578 Days - 0.06cph!

8 Months Ago
Add ProgressionComponent, grab Player from API Show player level in scoreboard
8 Months Ago
Fixed these requests being back to front...why they're like this in the first place is weird imo Update Models Send XP requests
8 Months Ago
Add player endpoints
8 Months Ago
Use azure api url
8 Months Ago
Build match submit request, send 'em off (on FFA only atm)
8 Months Ago
Add MatchHistory.SubmitAsync
8 Months Ago
WebAPI integration
8 Months Ago
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither Lower eye height for slide, can slide through lower gaps
8 Months Ago
First iteration of vault mechanic (jumping through windows, quickly over short ledges Turn VaultMoveMechanic.IsDebugging off
8 Months Ago
Add splash screen
8 Months Ago
Update GameStatus visuals a bit
8 Months Ago
Add placeholders to FFAStatus if there's no second/third player
8 Months Ago
Fixed gamemode not being set correctly from lobby
8 Months Ago
Add "x is the winner!" text when FFA mode ends
8 Months Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
8 Months Ago
Fix ammo HUD not updating when ammo reserve changes
8 Months Ago
Use proper client int for kills
8 Months Ago
FFA: Win the game if someone hits the Max score
8 Months Ago
Fixed ui layout problems if there's no second / third player
8 Months Ago
Add FFA hud
8 Months Ago
Kill feed styling adjustments
8 Months Ago
Actually use enemy markers instead, makes more sense.
8 Months Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
8 Months Ago
Set USP worldmodel bodygroups
8 Months Ago
Fixed players trying to delete guns clientside
8 Months Ago
Get the correct winning team on KC
8 Months Ago
Alter ActionButton mask behavior
8 Months Ago
switch a bunch of logs to be Log.Trace
8 Months Ago
Update GameScore UI
8 Months Ago
Temp Fix for nametags for now
8 Months Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
8 Months Ago
Remove DebugOverlay
8 Months Ago
Lower it much more New recoil model experiment
8 Months Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
8 Months Ago
Support mouse wheel scroll for switching weapons
8 Months Ago
Don't run camera offset shit if dead
8 Months Ago
remove Predicted from ActiveChild ??
8 Months Ago
Fix for viewmodel shittery
8 Months Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name
8 Months Ago
Hook death cam up again
8 Months Ago
Fix NRE if there's no controller Fixed viewmodel getting stuck on screen Add respawn button to menu
8 Months Ago
Reduce fire rate for USP now that you can hold
8 Months Ago
Slow down crouch, reduce footstep volume & frequency
8 Months Ago
Controller refactor, duck height adjustments should feel smooth Can't cover aim above head height Adjust slide ang/pos for mp5
8 Months Ago
Adjust weapon stats again
8 Months Ago
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI Reduce air control again, and slide jump cooldown Make SelectedPackages a HashSet Move crosshair into a stylesheet - this razor fuckery would not work at all
8 Months Ago
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
8 Months Ago
Only show gamemodes with a Display attribute Temporarily disable war gamemode as we focus purely on kc
8 Months Ago
Weapon balance pass
8 Months Ago
Made the spawn system a bit more robust