branchsbox-gunfight/maincancel

884 Commits over 609 Days - 0.06cph!

1 Year Ago
Configure 1911 Remove screwed up walkbob code
1 Year Ago
Convert HudHints to razor
1 Year Ago
Merge 'refactor' into 'main'
1 Year Ago
Get rid of DuckMechanic bbox testing for now, it's shit
1 Year Ago
Delete PickupFeed
1 Year Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
1 Year Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
1 Year Ago
Don't set vault sound volume
1 Year Ago
Update MapList
1 Year Ago
Work in progress UI2 Crosshair replacement
1 Year Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
1 Year Ago
Replicate gunfight_gamemode cvar
1 Year Ago
Updated Gunfight for Client Input Merge branch 'main' into custom-client-input Merge pull request #8 from Facepunch/custom-client-input Custom client input
1 Year Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
1 Year Ago
Tweak all gun materials, seemed their PBR values were all uncalibrated, let them have proper nice contract
1 Year Ago
Test above space if the player tries to stop ducking, so they don't get stuck
1 Year Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
1 Year Ago
Remove Menu bind for LoadoutSelector
1 Year Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
1 Year Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
1 Year Ago
Apply yaw / roll offset to viewmodel when walking sideways
1 Year Ago
Add linear gradient behind buttons on SpawnOverview
1 Year Ago
Changed Spawn Overview style to match Lewis' concept a bit more
1 Year Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding
1 Year Ago
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
1 Year Ago
Test: Turn off reverb
1 Year Ago
Add a bunch of announcer events for kill streaks / first blood
1 Year Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
1 Year Ago
Add sound when taking bullet damage
1 Year Ago
New 1911 sounds
1 Year Ago
New AKM sounds
1 Year Ago
Added Kill sound
1 Year Ago
Add weapon deploy sounds
1 Year Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
1 Year Ago
Add some base spread
1 Year Ago
Eliminated extra spread from MP5
1 Year Ago
Remove lobby state stuff from chatbox, add history
1 Year Ago
When focusing on capture points, make their markers less intrusive
1 Year Ago
Adjusted Revolver aim position, the idle animation sucks though
1 Year Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
1 Year Ago
Scale mouse sensitivity down while aiming down sights
1 Year Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
1 Year Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
1 Year Ago
Need 4 people to start Conquest game. Refactor this soon
1 Year Ago
Removed spawnoverview border
1 Year Ago
Can only bash down doors if it's closed / closing
1 Year Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
1 Year Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
1 Year Ago
Fixed ViewModel avoidance trace hitting world triggers
1 Year Ago
Fixed bounds calculation for GunfightSpawnVolume