branchsbox-hidden/maincancel

242 Commits over 821 Days - 0.01cph!

1 Year Ago
Tickrate
1 Year Ago
Keepe additional leg bones
1 Year Ago
Fixed resources / materials again..
1 Year Ago
Update to use radial menu
1 Year Ago
Use GetButtonOrigin
1 Year Ago
Update for Input Actions
1 Year Ago
Latest compile
1 Year Ago
Latest weapons + sound files
1 Year Ago
Add source animgraph file for MP5 (this stops continuous re-compile of the asset when one local project has source file but another does not)
1 Year Ago
Remove gamelib bs, tidy up
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
projectile use data blah blah
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Ignore triggers on traces updated _c's
1 Year Ago
Adjust PP
1 Year Ago
Comment out blood drip for now
1 Year Ago
Made some fix ups to materials for Hidden
1 Year Ago
Supported maps only
1 Year Ago
Fix radar error
2 Years Ago
Lerp local eye position when ducking
2 Years Ago
All the latest pain
2 Years Ago
Player -> HiddenPlayer
2 Years Ago
Update For Pain Update For Pain
2 Years Ago
Updated Hud class to razor
2 Years Ago
Upgraded to Razor (cheating a bit for now)
2 Years Ago
Remove dependency on BaseCarriable
2 Years Ago
Hacky fix for nameplates for now
2 Years Ago
Add new blood explosion
2 Years Ago
Fix CCTV post processing
2 Years Ago
Fix some post processing errors
2 Years Ago
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
2 Years Ago
Fixed flashlight effect
2 Years Ago
Set life state when making a spectator
2 Years Ago
Recompile explosion blood
2 Years Ago
Fixed up Hidden (mostly) for pain
2 Years Ago
Backwards compat (for now)
2 Years Ago
Use new FinalLayoutChildren overload Merge pull request #10 from Facepunch/custom-client-input Use new FinalLayoutChildren overload
2 Years Ago
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff. ActiveChildInput Bot rotation Some PP upgrades Health vignette fix Add color overlay via CSS and vignette for Hidden Update for new hitbox tags Use BoneIndex for ragdoll force Merge pull request #9 from Facepunch/custom-client-input Hidden Fixes + Changes
2 Years Ago
Added descriptions to game settings
2 Years Ago
Fix issues with legs not setting clothing from children initially
2 Years Ago
Added the health-based blood drip for IRIS players
2 Years Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
2 Years Ago
Only Destroy blood when we say
2 Years Ago
Reduce the decal splatter count
2 Years Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
2 Years Ago
Fixed the shotgun reload anim + added sounds
2 Years Ago
Blood Particles
2 Years Ago
Tweaked again
2 Years Ago
Modified reload time of shotgun
2 Years Ago
Cleanup + update gamelib