242 Commits over 821 Days - 0.01cph!
Fixed all obsolete / deprecated methods and The Hidden is working again
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
Updated to latest net changes
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day
Merge branch 'main' of sbox-hidden into main
fix crash on low ammo death
Vitals styling
Low ammo colour
Compiled sound event files
Sound source files
Merge branch 'main' of sbox-hidden into main
Moved all content to root
Radar, Hud, and Scoreboard
Fix Particles.Destroy typo
Improved the Sense particle system
Added proper particles for the Sense ability that ignore z-buffer
Cleaning up RoundInfo
Ammo menu
radar styles and round info styles
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning
Fixed merge issue
Styling abilities bar for the Hidden
Started moving new UI designs into the project
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
The flashlight is now properly predicted
Added view and world flashlights which now work properly
Improved the light flicker system
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
Show the loading screen if the player is a spectator but has an invalid spectator target
ClassLibrary -> Library
Merge branch 'main' of sbox-hidden into main
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
OnRemove no longer exists
Removed OwnerRpc
Merge branch 'main' of sbox-hidden into main
Updated weapon code to remove redundant `owner` param from methods
Merge branch 'main' of sbox-hidden into main
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
Lights will randomly flicker sometimes if The Hidden is around
Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off
Merge branch 'main' of sbox-hidden into main
Changing classname to "hidden"
Finished all screen implementations of the HUD mockups