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242 Commits over 821 Days - 0.01cph!

3 Years Ago
Fixed all obsolete / deprecated methods and The Hidden is working again
3 Years Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
3 Years Ago
Input fixes
3 Years Ago
Updated to latest net changes
3 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
3 Years Ago
Deployment styling
3 Years Ago
Vitals Styling
3 Years Ago
fix crash on low ammo death
3 Years Ago
Vitals styling Low ammo colour
3 Years Ago
Compiled sound event files
3 Years Ago
Sound source files Merge branch 'main' of sbox-hidden into main
3 Years Ago
Update README.md
3 Years Ago
Update README.md
3 Years Ago
Moved all content to root
3 Years Ago
Radar, Hud, and Scoreboard
3 Years Ago
Fix Particles.Destroy typo
3 Years Ago
Improved the Sense particle system
3 Years Ago
Added proper particles for the Sense ability that ignore z-buffer
3 Years Ago
Fix roundInfo header
3 Years Ago
Cleaning up RoundInfo Ammo menu
3 Years Ago
radar styles and round info styles
3 Years Ago
Update Radar styles
3 Years Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
3 Years Ago
Styling abilities bar for the Hidden
3 Years Ago
Started moving new UI designs into the project
3 Years Ago
Update API changes
3 Years Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
3 Years Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
3 Years Ago
Removed old code
3 Years Ago
The flashlight is now properly predicted
3 Years Ago
Added view and world flashlights which now work properly
3 Years Ago
Improved the light flicker system
3 Years Ago
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
3 Years Ago
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
3 Years Ago
Show the loading screen if the player is a spectator but has an invalid spectator target
3 Years Ago
ClassLibrary -> Library Merge branch 'main' of sbox-hidden into main
3 Years Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
3 Years Ago
OnRemove no longer exists
3 Years Ago
Removed OwnerRpc Merge branch 'main' of sbox-hidden into main
3 Years Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
3 Years Ago
Api Update
3 Years Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
3 Years Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
3 Years Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
3 Years Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
3 Years Ago
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
3 Years Ago
Lights will randomly flicker sometimes if The Hidden is around Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off Merge branch 'main' of sbox-hidden into main
3 Years Ago
Update .addon
3 Years Ago
Changing classname to "hidden"
3 Years Ago
Finished all screen implementations of the HUD mockups