branchsbox-opium/maincancel

236 Commits over 90 Days - 0.11cph!

43 Days Ago
Fire extinguisher and poster meshes
43 Days Ago
More block out, set up scene with doors
43 Days Ago
maintenance_door asset added pipe_group_01 prefab
43 Days Ago
Block out path to end
43 Days Ago
Start blocking out lower level
43 Days Ago
dead plant variant
44 Days Ago
added notes_generic set
44 Days Ago
dead plant
44 Days Ago
Books magazines unique books open and closed
44 Days Ago
added doormat + 3 skins
44 Days Ago
coffeetable_a painted skin
44 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
45 Days Ago
added coffeetable_a two skins
45 Days Ago
Refactor, hook up connections, started work on storing transition actions
45 Days Ago
quick level fixes and adjustments
45 Days Ago
hanging coats
45 Days Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
45 Days Ago
dresser updated
45 Days Ago
Deserialize graph state
45 Days Ago
Serialize graph state
45 Days Ago
migrated artdev progress to demo_level_2
48 Days Ago
Update art_showcase.scene
48 Days Ago
hanging clothes
48 Days Ago
throwpillow_a + b assets
49 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
49 Days Ago
new shirt and bodygroups sorted on npc vmdl
49 Days Ago
Books phonebook diary and journal
49 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
49 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
49 Days Ago
door latches
49 Days Ago
Update art_showcase.scene
49 Days Ago
Update flag_oakwood_color.png
49 Days Ago
More boilerplate for nodes / graph
49 Days Ago
Start blocking out state machine resource + editor window
49 Days Ago
stubbing in assets into artdev scene
49 Days Ago
added beanbag added flag_oakwood added mattress_cover material variant for mattress also adjusted bedframes
49 Days Ago
added playmat
49 Days Ago
Update art_showcase.scene
49 Days Ago
dresser version without actiongraph
49 Days Ago
bed/mattress scale adjustments
49 Days Ago
game console update
50 Days Ago
Doubled reach for crowbar attacks
50 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
50 Days Ago
Add ActionGraph node for quickly creating a prop
50 Days Ago
Hook up block anim for new npc
50 Days Ago
VHS DVD textures
50 Days Ago
anim file fixes
50 Days Ago
npc weapon block anim
50 Days Ago
VHS and DVD Meshes and cover WIP
50 Days Ago
alert npc animation