branchsbox-opium/maincancel

236 Commits over 90 Days - 0.11cph!

50 Days Ago
game console added
50 Days Ago
Add some ai for testing
50 Days Ago
Spawn object on unlocked
50 Days Ago
Split up map into prefabs Attacking uses less stamina
50 Days Ago
added dryingrack_a
50 Days Ago
added chains_a_ground
50 Days Ago
increase flashlight size (again) Combination lock sound
50 Days Ago
npc block animation and run adjustment
50 Days Ago
Door with pad lock
50 Days Ago
added surface types to assets
50 Days Ago
.meta file
50 Days Ago
added chains_a for door frames
51 Days Ago
More progress on level
51 Days Ago
npc hit animation wip
51 Days Ago
Fixed removed components
51 Days Ago
Correct directions on lock C
51 Days Ago
Set up Padlock C (5 dial)
51 Days Ago
Update art_showcase.scene
51 Days Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
51 Days Ago
art showcase and lamp variant
51 Days Ago
animgraph: Updated parameters to include new states
51 Days Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
51 Days Ago
added padlock_c
51 Days Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
51 Days Ago
npc attack idle (wip)
51 Days Ago
tv and tv stand scale update
51 Days Ago
Don't drain durability for npc weapon
51 Days Ago
AI can maintain movement while trying to attack the player
51 Days Ago
ironing board and iron with variants
51 Days Ago
alarm clock added
51 Days Ago
Position weapon on the npc properly
51 Days Ago
Machine states can define upper, lower, and full body states
51 Days Ago
weapon anims wip
51 Days Ago
Fixed MeleeWeaponAttack NRE
51 Days Ago
Edit animgraph
51 Days Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
51 Days Ago
Add new_crackhead prefab that uses the new animator
51 Days Ago
door latches
51 Days Ago
Fixed some more missing components on the player (?)
51 Days Ago
AI playground scene
51 Days Ago
Fixed issues with player prefab (dunno where this came from)
52 Days Ago
quick adjustment to npc
52 Days Ago
npc_anims
52 Days Ago
Set up combo lock with action graph Map 2 Layout
52 Days Ago
Double stamina regen rate
52 Days Ago
Increase flashlight size
52 Days Ago
nerf run and sprint speed
52 Days Ago
NPC test Clothing and Idle Animation
54 Days Ago
Submit combination to unlock
54 Days Ago
Config Mixer/Collision