branchsbox-opium/maincancel

289 Commits over 274 Days - 0.04cph!

8 Months Ago
fixed off grid meshes
8 Months Ago
Random npc bodygroup idle should be looping temp lighting and npcs
8 Months Ago
block off some areas
8 Months Ago
Fire extinguisher and poster meshes
8 Months Ago
More block out, set up scene with doors
8 Months Ago
maintenance_door asset added pipe_group_01 prefab
8 Months Ago
Block out path to end
8 Months Ago
Start blocking out lower level
8 Months Ago
dead plant variant
8 Months Ago
added notes_generic set
8 Months Ago
dead plant
8 Months Ago
Books magazines unique books open and closed
8 Months Ago
added doormat + 3 skins
8 Months Ago
coffeetable_a painted skin
8 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
8 Months Ago
added coffeetable_a two skins
8 Months Ago
Refactor, hook up connections, started work on storing transition actions
8 Months Ago
quick level fixes and adjustments
8 Months Ago
hanging coats
8 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
8 Months Ago
dresser updated
8 Months Ago
Deserialize graph state
8 Months Ago
Serialize graph state
8 Months Ago
migrated artdev progress to demo_level_2
8 Months Ago
Update art_showcase.scene
8 Months Ago
hanging clothes
8 Months Ago
throwpillow_a + b assets
8 Months Ago
added plaster_kid_a1 material added textured_ceiling_a material
8 Months Ago
new shirt and bodygroups sorted on npc vmdl
8 Months Ago
Books phonebook diary and journal
8 Months Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
8 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
8 Months Ago
door latches
8 Months Ago
Update art_showcase.scene
8 Months Ago
Update flag_oakwood_color.png
8 Months Ago
More boilerplate for nodes / graph
8 Months Ago
Start blocking out state machine resource + editor window
8 Months Ago
stubbing in assets into artdev scene
8 Months Ago
added beanbag added flag_oakwood added mattress_cover material variant for mattress also adjusted bedframes
8 Months Ago
added playmat
8 Months Ago
Update art_showcase.scene
8 Months Ago
dresser version without actiongraph
8 Months Ago
bed/mattress scale adjustments
8 Months Ago
game console update
8 Months Ago
Doubled reach for crowbar attacks
8 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
8 Months Ago
Add ActionGraph node for quickly creating a prop
8 Months Ago
Hook up block anim for new npc
8 Months Ago
VHS DVD textures
8 Months Ago
anim file fixes