branchsbox-opium/maincancel

236 Commits over 90 Days - 0.11cph!

Yesterday
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
5 Days Ago
ActionGraph API change
21 Days Ago
Moved Editor folder, updated .gitignore to reflect new changes
21 Days Ago
Content > Assets
23 Days Ago
quick level fixes
23 Days Ago
Update art_showcase.scene
23 Days Ago
Type updates on demo_02_level
23 Days Ago
Fixed editor compile
28 Days Ago
.meta files
31 Days Ago
food assets and setup with tintmask
34 Days Ago
level updates
34 Days Ago
can mesh update
34 Days Ago
Posters updated with Jens art
34 Days Ago
cans open and closed variants
34 Days Ago
level updates
35 Days Ago
football updates and art showcase scene
35 Days Ago
added pipe painted material variant
35 Days Ago
added handles to counter doors and added variants
35 Days Ago
added rug additional skin
35 Days Ago
fridge texture brightness fix
35 Days Ago
football
35 Days Ago
texture tint and physics fixes for various meshes
35 Days Ago
level updates
36 Days Ago
various mesh and texture fixes
36 Days Ago
various mesh and material adjustments
36 Days Ago
landline telephone and material value tweak to tools
36 Days Ago
plastic kettle color change
36 Days Ago
firehose cabinet and signage
36 Days Ago
more art updates + delete unnecessary mat variant
36 Days Ago
kettle final
36 Days Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
37 Days Ago
kettle
37 Days Ago
nightlight final
37 Days Ago
nightlight wip
39 Days Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
39 Days Ago
Add ability to click a connection and edit its transition via actiongraph
39 Days Ago
Compile fix
41 Days Ago
extinguisher scale adjust, fireblanket
41 Days Ago
If door is cracked open, pressing E will open it all the way
41 Days Ago
updated level 2
41 Days Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
41 Days Ago
pillow clean variant
41 Days Ago
book scale fix extinguisher mesh update and mount
41 Days Ago
added decal_stars mattress_a1 + cover adjustments
41 Days Ago
Liam Toy Chest
42 Days Ago
added bins
42 Days Ago
small detailing
42 Days Ago
fixed off grid meshes
42 Days Ago
Random npc bodygroup idle should be looping temp lighting and npcs
42 Days Ago
block off some areas