branchsbox-piecrumb/maincancel
408 Commits over 61 Days - 0.28cph!
Modify Camera Zone
Stage 2c updates
Stage 2c progress
boost speed with shift on freecam
Fix train intro anim looping
Create IntroMap_NewBlockout.fbx
New Lamp Post
Merge branch 'main' of sbox-piecrumb
Fix PlayAmbience NRE
CameraTrigger fixes
Hook up DspEffect and update Mixer
Check if we are on platform and don't save that pos
Sounds stage 2c
Music/Ambience now plays based on what is defined in LevelManager
Remove old platform code from player
Add more Metadata to LevelManager and implement ISceneMetadata
Remove all SceneInformation components in favour our new one
Basic MapSelectTrigger
SceneTrigger and FadeUI improvements. Added option to send player to World Map
Fix Player getting stuck in squish states sometimes
Added loading screen with cute animation
https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4
World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
Triggers are much more reliable
Push trigger wip
WorldMap wip
Kill old bird
fix platform rotation
Revert swing
Move on edge
Updated scenes
Camera zone changes
Camera only moves when the player is at the edge region
https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
Implement QuestResource and Quest save system
Created QuestUI
Created 3 starting quest lines
Player now checks for quests requiring items automatically
Fix ItemPickups deleting themselves in editor
Save System fixes
Fix a bunch of quest logic + did a bunch of quest cleanup
Tongue Physics Improvements
Apply gameobject rotation
add camera zones to playground
Tongue in the direction of movement, not camera direction
CameraTrigger tweaks and fixes
Player movement is based on camera forward instead of EyeAngles
Map Updates - Boxes and Barrels
Toggle Time action
Camera ignore swingable
Tongue ui
Test level
Exit tongue state when target is disabled
Added CameraPull to TongueTarget
TongueTarget PullingMode and OnTongueHit action
Can tongue certain objects towards you. Player can carry objects
Fix punchable scaling when grabbed
Neutral Jump from a slide will cancel forward momentum
Tongue Improvements, much more responsive while still being physics based
Basic implementation of tongue swinging
TongueAbility now highlights tongueable objects
Initial assets commit (LFS)
Initial commit
Set up .gitattributes and .gitignore for LFS
Initial code commit
Stages
box project materials
Material changes
Test stage
Clean up
Fix spam hopefully
Merge branch 'main' of sbox-piecrumb
Create TongueUI, will be used to highlight tongue-able objects
Start TongueAbility, give existing Abilities custom Icons
Shader Support a hotspot layer on projection
https://files.facepunch.com/louie/1b2211b1/sbox-dev_BJkYW81ltd.jpg