branchsbox-piecrumb/maincancel
378 Commits over 61 Days - 0.26cph!
Started Save System + Safe OnPlatform check
Coins and Items save to file. Collectables that have already been collected will not respawn
StartupScene is not the main menu
Hooked up the save UI to the save slots
Diving from a ground slam now has a similar cooldown
Add cooldown to jumping out of a dive
Fix running speed animator
Can cancel Dive with a Jump
Can now dive out of a ground slam
WishVelocity Acceleration on Player
Rising Pitch w each Coin Pickup
Update Train animgraph so it enters idle animation after completing the entrance
Physics Player Controller (#13)
Minor controller adjustments
Update PhysicsCharacter
Intro area updates with water
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu
Added Head and Body LookAts to character animgraph
Merge branch 'main' of sbox-piecrumb
Stage and scene progress
Menu style tweak
Crumbling platform update + stage updates
Usual NPC fixes
https://files.facepunch.com/daniel/1b1111b1/sbox-dev_G2s5W4h8Ht.jpg
https://files.facepunch.com/daniel/1b1111b1/sbox-dev_OA0zoQmIVs.jpg
https://files.facepunch.com/daniel/1b1111b1/dJTbOSGO4C.jpg
Map Updates and Platform Model
Correctly hide some gizmos
planks
material changes
Menu camera animation
Mask on wobble
flag material
Main Menu update and scene updates
Adjust base collectable gizmo hitbox
CoinUI now animates up/down when pickup up/taking more than 1 coin at once
Added "NPC" Mixer
Added `give_coins` and `give_item` commands
Map updates
Merge branch 'main' of sbox-piecrumb
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue
Added Level Panel that displays Level information