branchsbox-piecrumb/maincancel

408 Commits over 61 Days - 0.28cph!

4 Months Ago
Shader supports object triplanar Slidecube scales planar
4 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
4 Months Ago
null
4 Months Ago
Update .gitignore Basic animation set up for cutscene
4 Months Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
4 Months Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
4 Months Ago
Look at interact prompt
4 Months Ago
Mute run effects for the moment Don't look at camera in dialogue update scene
4 Months Ago
NPC rig update
4 Months Ago
Wall slide anim Dive does damage
4 Months Ago
Map and texture adjustments
4 Months Ago
Map updates
4 Months Ago
Map Update
4 Months Ago
Wall Slide Anim
4 Months Ago
Added Water Footsteps/Particles
4 Months Ago
Fix player not always jumping out of a dive when pressing space
4 Months Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
4 Months Ago
flip the axis lock
4 Months Ago
turn off shooters in playground
4 Months Ago
LookAt Component with axis lock
4 Months Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall
4 Months Ago
Bullet shooter and mover
4 Months Ago
break stuff ontop on punchable stuff
4 Months Ago
Trees Pass
4 Months Ago
Map Update
4 Months Ago
new stage no grab tag
4 Months Ago
Map update and Guard Dialogue
4 Months Ago
Update gizmos
4 Months Ago
New stage
4 Months Ago
Disable DOF
4 Months Ago
Don't allow wall slide on same wall
4 Months Ago
Wall Slide + Jump
4 Months Ago
Ability to reverse direction more stage progress
4 Months Ago
Support multiply platforms on path Fix maps with platforms to support new system
4 Months Ago
Goofy Guard initial NPC setup
4 Months Ago
More stage progress
4 Months Ago
Pitch up rubert
4 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
4 Months Ago
More stages
4 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
4 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
4 Months Ago
Ginnle NPC Intro Dialogue
4 Months Ago
Update playground_testing.scene
4 Months Ago
Basic jumppad
4 Months Ago
NPC Ginnle and Update to Map
4 Months Ago
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.
4 Months Ago
CameraTargets now have EditorHandles and Gizmos, rework their functionality too. Created basic Dialogue Component Rewrote CutsceneManager to take in Dialogue instead of MovieClips. Remade the test cutscene to work with the rewrite.
4 Months Ago
option to set start point More stages
4 Months Ago
Stages Kill trigger Reset Moving platform
4 Months Ago
NPC Conductor Bankle - Idle anims