383 Commits over 61 Days - 0.26cph!
Map update and Guard Dialogue
Don't allow wall slide on same wall
Ability to reverse direction
more stage progress
Support multiply platforms on path
Fix maps with platforms to support new system
Goofy Guard initial NPC setup
Added NPC template and Dialogue Bubble fixes
Basic Rubert NPC + Dialogue
Added Prefabs/Templates for a bunch of useful stuff
Fix player sliding around sometimes. Abilities now have more control over the player.
Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
Ginnle NPC Intro Dialogue
Update playground_testing.scene
NPC Ginnle and Update to Map
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags
First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.
CameraTargets now have EditorHandles and Gizmos, rework their functionality too.
Created basic Dialogue Component
Rewrote CutsceneManager to take in Dialogue instead of MovieClips. Remade the test cutscene to work with the rewrite.
option to set start point
More stages
Stages
Kill trigger
Reset Moving platform
NPC Conductor Bankle - Idle anims
slighting up the player up
Conductor Bankle Model and Audio
updated coin ui
Remove obsolete code
Crumble platform
falling platform
add a small buffer to the falling platform
Seesaw platform
Updated playground
Use different img for sprite
Added Dynamic FOV to the Camera, changing when player is running
Center on character when fully zoomed
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
Basic Moving Platform Support
Better Moving Platform Support, allow for rotating platforms
Better moving platform
Test playground scene
add coins
Triplanar mapping
Trying this for sliced box
Update of map + quick resize of coins