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383 Commits over 61 Days - 0.26cph!

43 Days Ago
Added `give_coins` and `give_item` commands
43 Days Ago
move spawn
43 Days Ago
Camera intro
43 Days Ago
Map updates Merge branch 'main' of sbox-piecrumb
43 Days Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
43 Days Ago
Parent footstep to object
43 Days Ago
Don't reset the colour
43 Days Ago
Balloon model
43 Days Ago
Stage frogmap
43 Days Ago
New stage
43 Days Ago
Don't need this
43 Days Ago
Clean up birds
43 Days Ago
Set rotation on start
43 Days Ago
Balloons adjustments
43 Days Ago
Level select menu + map res balloon prefab
43 Days Ago
Load sound settings on start
44 Days Ago
Balloon platform
44 Days Ago
Bird interaction
44 Days Ago
display coin ui when take and add
44 Days Ago
Inventory coin stuff
44 Days Ago
Menu clean up
44 Days Ago
Map updates and quest dialogue set up / coin .item test
44 Days Ago
Logo Update
44 Days Ago
Set up some audio mixer channels
44 Days Ago
Settings menu
44 Days Ago
Use img for logo
45 Days Ago
remove some old geo
45 Days Ago
Set up stage correctly
45 Days Ago
Basic main menu
45 Days Ago
Stage 2 test
45 Days Ago
tag platforms
45 Days Ago
WorldPosition > Transform.Position ect..
47 Days Ago
Map Update and Tests
48 Days Ago
Visuals for path
48 Days Ago
Fixed Interactable Prompts overlapping if you edged the interact radius Created ItemResource and ItemPickup Created first item with temp art/model. Added Pickup Sounds Added Item Storage to Inventory Component, with InventoryUI Implemented NextDialogueCondition proper, setup basic rubert condition Can now in-line items in dialogue with <item:id[:name]> tags Set up Ginnie dialogue condition
48 Days Ago
Scene Updates
48 Days Ago
Box projection tweak npc material box project brick and floor mats Remove log Hole shader supports tinting
49 Days Ago
Map Updates and Dialogue added
49 Days Ago
Hammer Stage Missing ui elements
49 Days Ago
Update .gitignore
49 Days Ago
Highlight player if obscured
49 Days Ago
Health + Damage effect Cube reset buttons
50 Days Ago
Camera tweaks
50 Days Ago
Remove camera zoom
50 Days Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
50 Days Ago
Fix overlapping ambience
50 Days Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
50 Days Ago
Camera 2
50 Days Ago
Created player_gizmo vmdl DeathUI is now FadeUI and can be called externally Created SceneEntrance and SceneTrigger Components. Added scene triggers to intro area / platforming stages Fix CoinUI NRE
50 Days Ago
better logic icon