383 Commits over 61 Days - 0.26cph!
Added `give_coins` and `give_item` commands
Map updates
Merge branch 'main' of sbox-piecrumb
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue
Added Level Panel that displays Level information
Parent footstep to object
Level select menu + map res
balloon prefab
Load sound settings on start
display coin ui when take and add
Map updates and quest dialogue set up / coin .item test
Set up some audio mixer channels
WorldPosition > Transform.Position ect..
Fixed Interactable Prompts overlapping if you edged the interact radius
Created ItemResource and ItemPickup
Created first item with temp art/model.
Added Pickup Sounds
Added Item Storage to Inventory Component, with InventoryUI
Implemented NextDialogueCondition proper, setup basic rubert condition
Can now in-line items in dialogue with <item:id[:name]> tags
Set up Ginnie dialogue condition
Box projection
tweak npc material
box project brick and floor mats
Remove log
Hole shader supports tinting
Map Updates and Dialogue added
Hammer Stage
Missing ui elements
Highlight player if obscured
Health + Damage effect
Cube reset buttons
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop
Added Reset Camera button to make the camera face the forward direction of the player instantly
Combined the best of the two cameras.
Camera follows the forward vector when not moving the mouse
Created player_gizmo vmdl
DeathUI is now FadeUI and can be called externally
Created SceneEntrance and SceneTrigger Components.
Added scene triggers to intro area / platforming stages
Fix CoinUI NRE