389 Commits over 61 Days - 0.27cph!
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop
Added Reset Camera button to make the camera face the forward direction of the player instantly
Combined the best of the two cameras.
Camera follows the forward vector when not moving the mouse
Created player_gizmo vmdl
DeathUI is now FadeUI and can be called externally
Created SceneEntrance and SceneTrigger Components.
Added scene triggers to intro area / platforming stages
Fix CoinUI NRE
Climb left and right anims
Footstep chain and run anim
Improved climbing collisions immensely, works properly on rotating blocks
Move collision improvements for climbing. Can climb between different objects now.
Slight adjustment to climb up
Added proper friction to climbing
Make damageable stuff more generic
update slam particle
Independent X/Y checking on grate movement
Improved climbing up a fence
Added HasParentControl to Ability
Started on climbing on rotating/moving platforms. Still needs more work.
Added/Updated Ground Slam Particles, reduced hangtime from standstill
Reduced Dive cooldown
Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it.
Fixed animations not looping and instead just playing the first frame
Clean up
ui z-index + coin fade out
don't store pos if we are on a platform
remove logs
Store last safe pos, respawn to that location
Fade to black
Rubert and Ginnle NPC anims
better controller support
Added <bold> <shake> and <wiggle> tags
Shader supports object triplanar
Slidecube scales planar
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience
Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue
Added support for <anim:x> tags in dialogue
Update .gitignore
Basic animation set up for cutscene
Climbable surface
Remove unused asset
Triplanar on opacity
Update playground
Usual Map Updates
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
Mute run effects for the moment
Don't look at camera in dialogue
update scene
Wall slide anim
Dive does damage
Map and texture adjustments
Added Water Footsteps/Particles
Fix player not always jumping out of a dive when pressing space
Added Dive/Slide particles
Made it so you can't cancel a Dive mid-air
Added short Hop when left clicking while sliding from a dive
Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
turn off shooters in playground