reposbox-piecrumbcancel

389 Commits over 61 Days - 0.27cph!

52 Days Ago
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop Added Reset Camera button to make the camera face the forward direction of the player instantly
52 Days Ago
Fix overlapping ambience
52 Days Ago
Combined the best of the two cameras. Camera follows the forward vector when not moving the mouse
52 Days Ago
Camera 2
52 Days Ago
Created player_gizmo vmdl DeathUI is now FadeUI and can be called externally Created SceneEntrance and SceneTrigger Components. Added scene triggers to intro area / platforming stages Fix CoinUI NRE
52 Days Ago
better logic icon
52 Days Ago
Button + Switches
52 Days Ago
Rubert and Ginnle Anims
52 Days Ago
small ui change
52 Days Ago
Teleport trigger
52 Days Ago
Climbing anim setup
52 Days Ago
Climb left and right anims
52 Days Ago
Climb anim
52 Days Ago
Footstep chain and run anim
52 Days Ago
Run Fast WIP anim
53 Days Ago
Improved climbing collisions immensely, works properly on rotating blocks Move collision improvements for climbing. Can climb between different objects now. Slight adjustment to climb up Added proper friction to climbing
53 Days Ago
quick triple jump
53 Days Ago
Make damageable stuff more generic update slam particle
53 Days Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
53 Days Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
53 Days Ago
Clean up ui z-index + coin fade out
53 Days Ago
don't store pos if we are on a platform
53 Days Ago
remove logs Store last safe pos, respawn to that location Fade to black
53 Days Ago
fix dive rotation
53 Days Ago
Rubert and Ginnle NPC anims
53 Days Ago
Ground slam ability
53 Days Ago
Ground Slam temp anim
53 Days Ago
better controller support
53 Days Ago
Added <bold> <shake> and <wiggle> tags
53 Days Ago
Reset z velocity on dive
53 Days Ago
Updated playground
53 Days Ago
Shader supports object triplanar Slidecube scales planar
53 Days Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
53 Days Ago
null
53 Days Ago
Update .gitignore Basic animation set up for cutscene
54 Days Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
54 Days Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
54 Days Ago
Look at interact prompt
54 Days Ago
Mute run effects for the moment Don't look at camera in dialogue update scene
54 Days Ago
NPC rig update
54 Days Ago
Wall slide anim Dive does damage
55 Days Ago
Map and texture adjustments
56 Days Ago
Map updates
56 Days Ago
Map Update
56 Days Ago
Wall Slide Anim
57 Days Ago
Added Water Footsteps/Particles
57 Days Ago
Fix player not always jumping out of a dive when pressing space
57 Days Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
57 Days Ago
flip the axis lock
57 Days Ago
turn off shooters in playground