413 Commits over 61 Days - 0.28cph!
Map updates and quest dialogue set up / coin .item test
Set up some audio mixer channels
WorldPosition > Transform.Position ect..
Fixed Interactable Prompts overlapping if you edged the interact radius
Created ItemResource and ItemPickup
Created first item with temp art/model.
Added Pickup Sounds
Added Item Storage to Inventory Component, with InventoryUI
Implemented NextDialogueCondition proper, setup basic rubert condition
Can now in-line items in dialogue with <item:id[:name]> tags
Set up Ginnie dialogue condition
Box projection
tweak npc material
box project brick and floor mats
Remove log
Hole shader supports tinting
Map Updates and Dialogue added
Hammer Stage
Missing ui elements
Highlight player if obscured
Health + Damage effect
Cube reset buttons
Don't look towards forward when standing still. Set ViewAngles to forward angles while moving so you don't look elsewhere when you stop
Added Reset Camera button to make the camera face the forward direction of the player instantly
Combined the best of the two cameras.
Camera follows the forward vector when not moving the mouse
Created player_gizmo vmdl
DeathUI is now FadeUI and can be called externally
Created SceneEntrance and SceneTrigger Components.
Added scene triggers to intro area / platforming stages
Fix CoinUI NRE
Climb left and right anims
Footstep chain and run anim
Improved climbing collisions immensely, works properly on rotating blocks
Move collision improvements for climbing. Can climb between different objects now.
Slight adjustment to climb up
Added proper friction to climbing
Make damageable stuff more generic
update slam particle
Independent X/Y checking on grate movement
Improved climbing up a fence
Added HasParentControl to Ability
Started on climbing on rotating/moving platforms. Still needs more work.
Added/Updated Ground Slam Particles, reduced hangtime from standstill
Reduced Dive cooldown
Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it.
Fixed animations not looping and instead just playing the first frame
Clean up
ui z-index + coin fade out
don't store pos if we are on a platform
remove logs
Store last safe pos, respawn to that location
Fade to black
Rubert and Ginnle NPC anims