475 Commits over 915 Days - 0.02cph!
Coin collect particle
Glider pickup
hud update
Waiting brushent
Clean up assets
quicker spin on collectable
Adjusted collectable styling
Round Timer
Disable gliding for now
Player Use + cleanup
Allow mappers to place as many collectables as like
Scoreboard + new collectable hud
Remove low life indicator
Coins add to players score (crappy way of doing for now)
FGD update
Add RailPathEntity for rail sliding
Update test map
Find nearest point on rail path, slide it if close enough
Slide & RailSlide use new skid animation
Cleanup
Beam does 1 dmg per second
Laser knockback
Fix up post-damage invulnerability delay
Update local.platformer.fgd
Asset compile
Fix laser damage
Added decay platform
Added laser beam (does not deal damage yet)
Update PlatformerController.cs
Added temp laser beam particle
Updated test map
Slight controller adjustment
Start of rail slide mechanic
Use New camera for only controller input + use input actions
Long Jump always sends you forwards now
Disable wall run for now
Platformer camera
Camera & movement improvements
Woops
BaseCollectible - handles client only pickups, converted all pickups to this
Nametags match player color
Fix authority exception
iv_view locks view rotation
Added energy to glider ability
Sign Post editor icon
Added duck jump
Allow keyboard input to walk again
Players can now long jump in 4 directions
Test map updates
Show other players when you player entered new area
Returned Impulse to player
More consistent Long Jump to Sliding
Made sliding and long jumping feel much better together
Add back double jump effect
Fall damage mechanic
Long jump mechanic
Fix up namespaces
Update .addon
Scale fall camera modifier for 3rd person
Cleanup, disable unused move mechanics
Double jump mechanic
Glide mechanic
Make double jump and glide work together
Remove walk controller
Port over parkour controller
Only juice for damage on server
Give players a colour when they join the game
Long jump particle trail
Fixed player icon not being square
Added ignore fall damage volume
Landmark hammer material
Updated FGD
Particle effect picking up health and life
Jumppad support
Update local.platformer.fgd
Entered new area hud
Added key collecting system
Cleaned up hud
FGD + updated test map
hammer materials
updated test map
Create FredokaOne.ttf
Renamed fall trigger to kill trigger
Display the area of the map you are in on the hud.
Updated fgd
Clean up + effect when pick up items