475 Commits over 915 Days - 0.02cph!
drop held object on death
Rail Slide sounds
https://files.facepunch.com/louie/1b1511b1/2022-04-15%2013-25-20.mp4
Join and leave chat command
lowered blast radius
New particles for pickups
reduced force and range on slam
Ground slam is more explosive
Ground slam clears velocity at start
Air dash cancels ground slam
Add back ground slam freeze time
AirDash bumps you up if ground slamming too
Improve carriable's hold position
Set holdtype when carrying something
Left click to throw, right click to drop
Log activated move mechanic with debug
Don't activate ducker in air
Fix up ground slam, keep it in simulate
Find ents to damage with Entity.FindInSphere
Option to set type of break
Break boxes on ground slam
Ground slam effect and sounds
Air Dash, jump press shift
added ground slam, jump press control
use images instead of emojis for collectables hud
Fix coyote time, should fix super jump bug
Fixed being able to spam slide
fixed coyote time being incorrect
Fixed crouch jump spam causing higher jumps
Reset collectables after warmup
Don't allow player to restart time if have collectable
Fixed being able to carry collectables to next run
Tweak orbit camera a little bit to smooth out distance after a collision https://files.facepunch.com/layla/1b1211b1/sbox_0017.mp4
Fixed resetting timer each death
Anti cheat for noclipping
Remove player scale on collect and low health
log cleanup
Timer now displays correct time
Need all collectables to finish
Round timer
Map vote screen
Bye Bye FGD
Use [Display]
Fix up key pickups a bit
Reset pickups when timer resets
Can't double jump shortly after becoming ungrounded
Coyote time
Bit of cleanup
Course timer w/ elapsed time in top left hud
Fix annoying double jump w/ high ping
Reduced waiting timer + .addon update
Flag model
fgd
Forget base velocity for now
Move with rotating platforms
Button trigger
Test map
Dev materials
Assets
Carriable prop
Update test map
Press E to carry around and throw props