reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
Very much improved the camera control / system
3 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
3 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
3 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
3 Years Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
3 Years Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
3 Years Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
3 Years Ago
Test
3 Years Ago
Test Unit health display
3 Years Ago
Update Vehicle Materials Improved Tint on vehicles
3 Years Ago
countryside vmap countryside vmap + prefabs
3 Years Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
3 Years Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
3 Years Ago
Updated Assets Updated Rocks to include all types Removed Metal files Added Plasma files
3 Years Ago
Automatically spawn and destroy plasma effect particles at attachment location
3 Years Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
3 Years Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
3 Years Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
3 Years Ago
You can now hover over resources to see how much stuff they have left in them
3 Years Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
3 Years Ago
Added resource map entity stubs
3 Years Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
3 Years Ago
Updated Collision on Trees Simplified collision on trees
3 Years Ago
Added Vehicles Added Vehicles with tint mask
3 Years Ago
Added Metal Models Created new set of rock models Updated Texture
3 Years Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
3 Years Ago
Have units fade in and out when they enter or leave FoW
3 Years Ago
Updated for new input changes
3 Years Ago
Basic culling implementation for initial FoW implementation
3 Years Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
3 Years Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
3 Years Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
3 Years Ago
You can now construct buildings and assign workers to build them over time
3 Years Ago
Fixed random spawnpoint
3 Years Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
3 Years Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
3 Years Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
3 Years Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
3 Years Ago
3 Years Ago
3 Years Ago
3 Years Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
3 Years Ago
Update Barrels_Crate_color.png Made texture fit in better
3 Years Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
3 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
3 Years Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
3 Years Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
3 Years Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
3 Years Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
3 Years Ago
Swapped headquarters and terry factory around Swapped headquarters and terry factory around