4,941 Commits over 1,795 Days - 0.11cph!
Update Facepunch.Unity
Update Facepunch.System (needed to be asmdef for FP.Unity)
Add fallback in case the server list is unavailable
Added missing Hit anim sound events for Booster, Grabber and Mortar.
Mortar hit anim audio def volume increased 0->1.
squad editor tooltips reworded and typos fixed.
Set match history portrait textures to clamp to prevent white edges
AI Difficulty tickbox audio.
Option tickbox audio.
Added item unlock sound.
Play item unlock sound + crowd cheer sounds when unlocking customisation items.
Play confetti effect at correct arena positions depending on item type when unlocking customisation items.
confetti when unlocking items in the customisation editor
Only play hover audio when first trigger hover anim (not when it's already playing)
increase celebration chance 50->75%
Fix duplicate tile under trims
Added ambience volume option
Added ambience audio mixed group.
Moved crowd ambient track to ambience group.
button click audio for solo/multiplayer panel buttons
merge from main/soundpass3
extra thick border line for rotation maps
disabled post exposure on avatar PP
separate material for single player world map
Only show opponent tile hovers when it's their turn (so it doesn't look wrong when playing bots)
Disable TAA on in-game avatar cams.
Fix avatar portrait IDS in some matches.
Fix avatar intro rotation directions in some matches.
bots don't try and load PR cache
Version++
Network++
CustomisationProfile++
Tile trim debris blasts off during unit explosions. (togglable per tileset)
TileView keeps a list of it's trim pieces
Took out one row in the stunner shades and repackaged
Fix chat mute message showing wrong unit
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
prompt to enter squad editor
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
Disable TAA on menu avatar render
Change all DateTime usage to UTC
Added ToolTips layer, wip worldspace UI tooltips, excluded ToolTips layer from all collisions.
added game option and functionality to always show the health bar of the active unit (selected/moving/attacking) defaulted to enabled.
Dmg overlay / remaining HP fix (I think) for when you do less dmg than the max range.
fixed tile with mirror uv
updated WIP ice tile / ice shader
Changed master server address to use the real one.
Standalone builds now default to connecting via master server.
Customisation database now init's on demand if need be.
Clients can connect using a server list loaded from a website
Added AA overtide to PPSettingsModifier.
Override AA for menu coach avatar cam.
More tutorial panel wip.
Added a Reset trigger to Avatar anim controller.
Added Avatar.ResetEmoteState()