4,941 Commits over 1,795 Days - 0.11cph!
Show tutorial prompt at startup if never played tutorial.
Don't show what's new panel if the player has never played (or declined) the tutorial.
scale ball launcher balls to zero instead of just disappearing, before destroying.
swirly effect on ball launcher fx disappears much faster
hooked up particle effects on ball launcher ball bounce and death
click cursors now show after the unit highlight delay
update player ui background color
intensity of the player line is now changing on player turn
destroy the tiles after tilefall.
Added a unit spotlight to the tile spotlight, so units get lit too.
Added a video option for unit spotlights.
hide the red wifi symbol for now (panel still greyed out)
launcher ball script now has prefabs to use for impact and destroy effects.
hooked up ball_launcher_3 fx to ball to trigger around ball death time
Log a warning in debug builds when clients get rate limited so we can see why
update crowd to react on unit target
updated crowd face anim stuff/shader/texture
fixed ball_launcher trigger effect not firing (added animation event on trigger anim)
added ball_launch object and set up ball launch in script, wip trying to get effect to trigger
added ball launcher trophy, updated customisation DB, set up prefabs, added wip effects
placeholder action text on CP block
Disable shadows for bottom level tile sides.
wip update space map lighting
tweak bloom setting
fixed light layer issue
set move click cursor colour back to white
cherry pick crowd fix from wrong branch
Cache local player record to disk so customisations can be changed offline
Emote menu fixes/improvements.
Always max crowd attendance.
Added ClickCursor, now checks the CombatInteractionType to set cursor colour.
Click cursors work for enemy moves too.
adding missing prefab and texture
adding tile click marker
updating crowd shader, fixing hue glitch when the crowd is jumping
tweak temple B texture to reduce some flickering
increased bias on highlight mat
Burner attack timing tweak
fix avatar faces during intro
Play unit hover anims on board drop/impact
Added game option to set unit healthbars always visible
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles.
Unit hover anims now triggered on model hover.
Added game option to toggle unit hover anims.
Mouse hover unit anim improvements