4,941 Commits over 1,795 Days - 0.11cph!
Unit react animations, updated animators
Blur toggler on fast forward button
tweak post process and offset avatar position to reduce flickering
Added FP ObjectPool and GameObjectPool
more hover state improvements
set hover trigger state transition times to 0
Don't play hover anim on selected unit
added .HasAnimatorParam extension function for Animator.
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
Added Hovered anim state and Hovered trigger to all unit anim controllers.
merged TileTrim branch to main
UnitView listens to hover event, sets Hovered anim trigger
fixe turn banner anim
tweak temple a fog to reduce a bit the rim light flickering due to the reflection
updated post process
tweaked trajectory, tile highlight, space wall texture to reduce flickering
reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
Add an option for chromatic abberation
Fix crowd confetti NRE at end of match
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
Fix an exception on close, workaround GA taking too long when closing
Sort out all the drag and drop issues when compiling with IL2CPP
Fix framerate independent avatar spinning
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
fixed a bunch of item material names
CustomisationProfile++
customisation DB tool generates errors for items with duplicate material option names
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
Placeholder UI that shows when the game isn't connected to server
Can right click rotate camera in customisation editor in addition to middle click
Platform stuff, rebuilt cust DB
wip click-through tiles.
fixed burner not having a collider??
gameplay layer collision matrix changed to have no collisions with other layers.
Added crowd confetti from supporting team when a unit gets a kill.
Individual crowd members occasionaly jump during crowd idle.
anger time min/max randomisation
UIAvatarControl wip.
Refactored some avatar play anim stuff.
Renamed animators on AvatarView to be clear which is which.
Avatar items now get set as children of the actual model transform, not the top level transform.
more hover/targetting fixes
seting avatar camera for the menu
separated animator on the avatar camera
AvatarRenderer stuff, wip menu avatar