4,941 Commits over 1,795 Days - 0.11cph!
Added escape to back out of a bunch of panels.
added mission count/badge to missions menu button
Shooter attack range increased 4->5, movement range increased 4->5
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
avatars now destroy their chat bubbles on disable/destroy.
fix for charger attack view losing mesh link after proxies
adding shdow proxies to all units, updating all the unit prefab and trophies
Special case for modifying the same player record instead of two different ones, give command
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
set fake_nose, stunner_shades and thick_rimmed_glasses accessories prefabs to Avatar layer
Cusomtisation team colours. Team colour fixes. Server error message reworded.
Removed placeholder cake item, rebuilt db.
Gray out drop down and sliders when theyre disabled
Reset avatars at init, misc customisation item fixes/cleanup.
CustomisationProfile++
platform customisations now get applied
Support disabling options on the menu so I can show that potato mode overrides a few other options
Renamed Biter files/config to Rammer
removed GhostCube from all units, increased highlighter DepthBias to 10.
tweaked avatar post exposure post process
fixed back button not doing anything in the map editor
tweaked reflection probe distance/layer culling
Match intro now actually shows the real map name
added game option to toggle unit class icons showing with unit health bars, defaults to off.
fix temple A light exclusion layer
Disable crowd waves when streak is too low, reduce number of crowd members interacting
fix menu bar raycasting sorting order
Fixed some issues with crowds when not 100% full
correctly set unit selection filter during turn 5e of tutorial until you can select the mortar
built customisation DB for new items
tweaked avatar camera frame to avoir the beard clipping
Don't delete the customisation slots and make sure all of them are included
Remove customizations that the player doesn't have when setting up the match
added thick rimmed glasses, stunner shades and fake nose accessories
Fix exception when closing the game
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
custom GameAnalytics events
added and setup GameAnalytics, removed FP Analytics.
reset the current state when launching a career match in career mode to fix event registration order.
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
Ignore auth/match info/ready messages when they have already been sent
Ignore all messages but auth when the client isn't logged in
Add rate limiting logic to the msg handlers
fix for customisation editor unit colour
Ball launcher.
Crappy temp rotation code.