4,941 Commits over 1,795 Days - 0.11cph!
removing duplicate avatar from the scene
update avatar post process and render layer
More specific index for the daily challenge scores table, save some sql I wrote to test it out
Workaround for dropdown options bug
set scripting runtime version to .net 4x
merge from client changes branch
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
Fix click position for emotes and customizations when render scale is used
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on
merge from crowd branch (just spotted a white crowd bug though)
Few move allocations on hover
Removing allocations from tile hovering
Remove allocations from OutlineEffect
Add potato mode video option
Missed blur controls on TopBars, include EdgeDraw shader
tweak post process and some gloss map to try to reduce flickering
UI blur defaults to enabled
Add an option to disable blurring behind UI (UI Blur Toggler component will remove the image's material when it's off)
Update post process settings script
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect.
Added placeholder dust effect.
added confetti anim event
wip nicer trophy rotation (getting latest)
Updated confetti cannon model rig
Added cannon anims
more post proces stuff
fixed booster ghost volume motion vector settings
scaled plunger hat up 125% but then shortened handle significantly, and re-rendered icon
added plunger hat, tweaked school cap default material colours so it works better in tutorial
more post process V2 stuff
adding outline post FX to post process stack / fixed some error
more WIP post process stack conversion to V2 (should fix the warning spam)
reworked school hat and created new materials and icon. fixed missing avatar layer specification on beer_hat and baseball_cap
Stricter synchronization for GameInstance.Teams
WIP converting post process stack to V2
Adding avatar hat, fixed some prefab
added some symbols to die on magic 8 ball
Remove duplicate entries from resolution selection
changed 8_ball anim to face up when triggered, rebuilt anims and rig, tweaked materials
Fix some rendering issues caused by render scaling
toggle camera rotation and game input with in-game menu visibility.