6,820 Commits over 3,103 Days - 0.09cph!
fill unit mod slots with a few random mods (not shown in UI yet)
some career tweaks
rough wip getting AI to move out of tilefall tiles
reworked mod slot UI stuff, now works.
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
updating amplify shader
more wip logo stuff /adding shader
fix for AI advance-move not ignoring tilefall tiles
reverting burner material
AI tile orderinging fix (orderby->thenby)
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd)
Increased in-range tile penalty of EnemyRangeTileScorer
increase score bonus of HeighTileScorer
Increased healer AIAdvancePriority 0.0 -> 0.4f
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
career unit health bars now show equipped mods (placeholder)
biter dmg increased 3->4
career gen tweaks
change to AI advancement ordering
knockback unit experiments
update amplify shader
update WIP logo stuff
adding placeholder models
adding missing models...
reverting top hat material
more jumper/leaper unit experiments
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
can now buy mods at the market
unit detail view card mod slot UI now works
mod inventory appears on unit detail card when browsing player owned units
updating team logo stuff (still not working but not breaking anything ~)
tweak career UI (scroll view speed etc)
update logo stuff and career UI
update amplify shader
randomize team color
update logo generator to avoid duplicate model
wip CareerActionList, moving career event executing/handling to a proper setup
CareerAction oncomplete stuff
move pre and post match actions to new action list stuff
league sponsor actions wip
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack).
opportunity generaction action now waits for panel close callback to complete the action.
added (blank) panel prefab for league sponsor selection.
league sponsorship selection action now displays the panel and completes on close.