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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
wip ui
7 Years Ago
match outcome UI wip
7 Years Ago
increased idle spin speed of board (well, camera)
7 Years Ago
wip ui changes
7 Years Ago
Added awards list ref to GameEndEventArgs so all OnGameFinished events get it
7 Years Ago
Reworked some end game/xp modify/award command stuff to send awards with end game state. Not fully tested.
7 Years Ago
Game host awards handling wip
7 Years Ago
Awards.Process can now request how many random, valid awards to get
7 Years Ago
Added Award protobuf. Added .ToProto() to AwardProcessor base calss.
7 Years Ago
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7 Years Ago
most blocks award processor.
7 Years Ago
most climbed award processor.
7 Years Ago
Biggest multihit award processor.
7 Years Ago
most distance award processor.
7 Years Ago
First Blood award processor.
7 Years Ago
Biggest multikill award processor.
7 Years Ago
Most healing award processor done. Fix for assist processor counting healing.
7 Years Ago
Most assists award processor done.
7 Years Ago
Most kills award processor done. CombatTracker and awards fixes.
7 Years Ago
Most dmg award processor done. Added award processor test script. Press A ingame in editor to output current award processor statuses.
7 Years Ago
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
7 Years Ago
base classes for Award, Awards, AwardProcessor
7 Years Ago
Smoke.cs
7 Years Ago
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7 Years Ago
Force tile positions at end of ripples
7 Years Ago
Added MoveData CombatTracker now tracks movement
7 Years Ago
HealthChangeData now tracks the round
7 Years Ago
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7 Years Ago
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7 Years Ago
more CombatTracker wip
7 Years Ago
GameInstance now has a CombatTracker. GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
7 Years Ago
Refactored some stuff to new HealthChangeData. DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------) Started wip CombatTracker basics.
7 Years Ago
Board / BoardView tidy
7 Years Ago
Cam test branch
7 Years Ago
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7 Years Ago
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
De-spam
7 Years Ago
idle board spin speed 1 -> 1.5
7 Years Ago
Tile highlights
7 Years Ago
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7 Years Ago
Single colour
7 Years Ago
Tile highlighting changes
7 Years Ago
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7 Years Ago
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7 Years Ago
Debug log now hidden in practice
7 Years Ago
More
7 Years Ago
wip usable unit highlighting (with bugs)