6,820 Commits over 3,103 Days - 0.09cph!
implemented AI difficulty selection for practice mode
ai options panel tweaks/cleanup/fixes
tweak AI difficulty band values.
career mode AI difficulty increases during the season, starts of super easy.
career opportunities can now occur slightly more often
igniter :fix textures / material rig / animations / controller / WIP particle setup
file cleaning
fix unit healthbar portrait animation
rerender igniter portrait with proper idle
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting
added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.
hovering over the create button on career creation screen will now punch scale and color team and manager name fields red if they're empty, to make it obvious why the create button is disabled.
destroy the preview unit model on exiting career creation screen so it doesn't sit in the scene forever making random noises :D
Charged now uses the PlaceholderAttackView attack view script instead of grabber
wip career help prompt setup
wip HelptPrompt prefab, basic setup
fixed difficulty options having a fucked up BG colour
more career mode help prompt wip
New career saves start with 2 random mod slots in your inventory.
More help prompt prefab / code / setup.
Help prompts will remember their closed status and not show again (when i get the buttons to click!)
ForceWipe now deletes PlayerPrefs too when triggered.
Made the whole help prompt a button, as well as the X.
Help prompts now close when clicked, and save (to not open again in the future)
Setup some help prompt IDs
wip event triggers to automatically disable the various help prompts when completing the actions
new career saves start with one mod of each type in the mod inventory
pass of the default squads for current maps, making them more fun and varied
last few event hookups for help prompts
fix for PlaceHolderAttackView nre
added ChargerAttackView (not working yet) and set values, prefab
more charver attack view + cleanup.
charger trail disabled by default, enabled during charge attack, disabled again after.
new biter model/ mat/ textures / portrait
tweak portrait shader
adding substance material to generate psd from bake
Fixed charger flipping 180 when doing charge attack.
CombatAction now also takes a parameter for the original attack-from tile.
PostAttackCombatAction now uses the attack-from tile not the unit's current tile to do final direction calc.
more charger attack wip and fixes
charger hit impact fx calling code
coroutine disables chargers trail 0.5 seconds after charge attack not immediately, so it can shrink first.
Added Healer rig & source anims, updated game anims
squad editor wip help prompts