6,820 Commits over 3,103 Days - 0.09cph!
adding pulse to the career button
updated help prompt
restored all help prompt IDS and event listeneres
bug fix for help prompts listening for events when they shouldn't
wip collectable coin drop stuff for career mode matches
coin layer change, max active coin cap of 3
coin collect fx, audio, floating text and now awards career cash at the end of the match.
tweak biter
adding base animations / controller
adding coin model/setup paricle on the prefab
switched biter attack view to PlaceholderAttackView
update coin FX/material/texures
update biter unit textures
disabled fog on unit shader (not sure when i activated that....)
tweaked biter animation controller transition
setup attack trigger event
ForceWipe++
What's New Beta 4 definition.
fix for career creation hang
merged career creation hang bug fix back from release testing branch
added placeholder title screenshots to what's new headers
quick play map view fix for standalone builds
merged release branch fixes back to main
adding late What's new screenshot...
tweaked what's new text color (shouldn't triggger the glow value)
changed screenshot compression
fixed global chat cuttoff text
fixed /tweaked various UI stuff
Fixed bug with camera rotation not being correctly disabled when entering squad editor UI with mouse and re-enabling when exiting the UI with mouse
bunch of squad editor UI fixes/nre
wip rework of the my next match panel for post match stage
silver and gold balancing tweaks from playthroughs
branching wip network refactor
wip moving to Client / ClientConnection and Server / ServerConnection setup
update career UI : changed league/market tab
NetworkServer -> Server, more refactoring
hiding cash info while in the squad editor to see the unit count
adding _Maintext property to the graphmaker shader to fix the error spam on the graph outcome panel
started refactoring Server.OnReceivedMessage into a propper message handler setup
ClithAuthHandler.
PlayerID.SetSteamInfo().
Protocol.ReadAndVerify().