6,819 Commits over 2,586 Days - 0.11cph!
Mort / arc projectile attacks now show effect for damaged tiles
squad editor unit buttons now show info cards when hovered
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
FOR FUCK SAKE burner prefab disabling flamethrower
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Disabled squad health text
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▅▉▉ ▍▆▆▉ █▍▅▍ ▄█▍█▇▌ ▆█▄█▊▇ █▇▅ ▄▋▅▇▌▄ ▋█▅▇▄, ▅▅█▇▌ ▉█▉ ▋▆ ▊▊▉▇▍█ ▊▌ █▅▄▉ ▄▆▌▇▊ ▇ ▌▆▄ ▌▅▆▋▄▍ ▊▉ ▅▌▍▊▌▇▅▉▍
Fixed errors with the error display ;) Error message audio trigger
added UIButton to all buttons, button click audio trigger
chat received audio trigger
setting up more audio events
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
audio manager placeholder object and script
Units are no longer allowed to move through other units
FOR FUCK SAKE fix player 2 avatar orientation
FOR FUCK SAKE shaderforge
Pathfinding debug for highlighted tile
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
FOR FUCK SAKE cursor offset
FOR FUCK SAKE board color
Remove local tile mouse highlighting
FOR FUCK SAKE board color
FOR FUCK SAKE tile highlight stuff
FOR FUCK SAKE editor color table
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FOR FUCK SAKE removing the default arrow display on the tile hilight shader