6,820 Commits over 3,103 Days - 0.09cph!
UI moved tab at the top in the option panel
update icon font
adding icon to version button and option tabs
update league overview UI (set entry to 10)
changed number of leaderboard entires sent per page to 10 (server will need updating).
removed more debug logging.
version++
UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
merged to release for steam build
inital tropy customisation editor state setup / UI
trophy editing camera view.
deleted Snow_Bricks ASE thing cus it was erroring and not used?
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.
Added PlayerArea prefab trophy anchors.
Scene.
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
fix for broken shader on custom effects
changed Unit portrait layout in the squad editor to avoid the scroll
added blank TrophyView.cs, added to test trophy prefab (getting latest)
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
added graduation cap, dunce cap and school cap
icons need re-rendering
deleted old test hats
removed missing script components from a bunch of hats
fix icon render color space
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
added fullscreen/window options and made resolution changes work with them properly.
update menu UI, history/xp bar
update icon font
change currency icon for player
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
refactoring towards a PlayerRecord update event
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
deleted shitloads of (hopefully) unused assets
Some refactoring and prep for replays.
Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
Replay, ReplayHeader, ReplayPlayer serialization.
added Protocol.Replays
wip replay creation + recording.
update battle UI player health bar
tweaked emote bubble speech position
fixed menu canvas sorting
added hideable caanvas to battle unit frames
added Squad.GenerateFromTeam.
wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
update to 2018.2
switched textmeshpro to the packaged version
added GameSettings.IsReplay, now used in game init instead of test hardcoded value.
Merged from main.
fixed more UI raycast sorting issue
adding logo error highlight at the career creation screen
adding fade animation to UI panel
update career logo creation UI
sorted model for the logo by category....for ease of maintenance...