6,820 Commits over 3,103 Days - 0.09cph!
FOR FUCK SAKE convert font number to monospace for timers
FOR FUCK SAKE ui tweak element position, dimed tile glow and some minor changes, change target sorting in miniframe and increased font size
command point UI empty classes/setup
FOR FUCK SAKE ui miniframe alignment
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
more cp ui, max cp is now part of Defines
FOR FUCK SAKE move UI to separated camera UI for screen effect
removed audio listener from UI camera, fixed the CP panels after merge
fucked off the grey number on CP bar
Broke attacks to make them better
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
Raiser unit data files and placeholder model prefab
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
prototyping Swapper unit, added functionality needed for it
FOR FUCK SAKE UI color tweak
FOR FUCK SAKE adjust unit glow color
FOR FUCK SAKE unit color , tile shadow and glow color
Switch to left click select / right click action controls. Swapper/worker prototype setup.
FOR FUCK SAKE tweak unit glow color
Worker hp 4->3, Swapper hp 2->3
Reduced some cooldowns to 2, reduced max CP to 4 from 5
test: cooldowns removed, CP back to 5
FOR FUCK SAKE camera twaek
Un hard-coded some stuff to make tweaking easier
reduced gunker health 4->3
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.