6,819 Commits over 2,586 Days - 0.11cph!
started refactoring Server.OnReceivedMessage into a propper message handler setup
adding _Maintext property to the graphmaker shader to fix the error spam on the graph outcome panel
hiding cash info while in the squad editor to see the unit count
NetworkServer -> Server, more refactoring
update career UI : changed league/market tab
wip moving to Client / ClientConnection and Server / ServerConnection setup
branching wip network refactor
silver and gold balancing tweaks from playthroughs
wip rework of the my next match panel for post match stage
bunch of squad editor UI fixes/nre
Fixed bug with camera rotation not being correctly disabled when entering squad editor UI with mouse and re-enabling when exiting the UI with mouse
adding late What's new screenshot...
tweaked what's new text color (shouldn't triggger the glow value)
changed screenshot compression
fixed global chat cuttoff text
fixed /tweaked various UI stuff
merged release branch fixes back to main
quick play map view fix for standalone builds
added placeholder title screenshots to what's new headers
merged career creation hang bug fix back from release testing branch
fix for career creation hang
ForceWipe++
What's New Beta 4 definition.
tweaked biter animation controller transition
setup attack trigger event
update coin FX/material/texures
update biter unit textures
disabled fog on unit shader (not sure when i activated that....)
switched biter attack view to PlaceholderAttackView
adding coin model/setup paricle on the prefab
tweak biter
adding base animations / controller
coin collect fx, audio, floating text and now awards career cash at the end of the match.
coin layer change, max active coin cap of 3
wip collectable coin drop stuff for career mode matches
bug fix for help prompts listening for events when they shouldn't
restored all help prompt IDS and event listeneres
adding pulse to the career button
updated help prompt