6,820 Commits over 3,103 Days - 0.09cph!
FOR FUCK SAKE more shader tweak
!A implementing Diogo's ghost shader stuff
FOR FUCK SAKE unit prefab for ghost stuff / unitview scrip to assign team
FOR FUCK SAKE unit prefab
FOR FUCK SAKE fix ghost stencil sorting issue
FOR FUCK SAKE fix missing material.....?
FOR FUCK SAKE camera post process
FOR FUCK SAKE cleanup removing unused post effect
Biter health reduced 6->5, movement 4->3
finished hiding all networkmanager sends behind new Messenger
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
combined all invididual SendToClient (for both players) calls into SendToClients to centralise
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FOR FUCK SAKE lighting
FOR FUCK SAKE post process on camera to fix weird stuff from AA
FOR FUCK SAKE tweak render queue on tile wall material to fix ghost display issue
moved to a scan & think AI... sheets?
increased Burner attack area size 3->4
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function.
Added UnitMove and UnitAttack AI actions
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
FOR FUCK SAKE tile shader fix
FOR FUCK SAKE tile textures
Reworked command queue slightly and it now keeps a history of all commands in a match