6,819 Commits over 2,586 Days - 0.11cph!
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
fixed default squad for map causing 2 units to spawn in the air
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start.
Disabled fast forward in tutorial.
Disabled end turn button until the end of the hand-held tutorial steps.
subtracted burner changes commit.
reverted burner changes.
fixed grabbers.
fixed tutorial.
reverted launcher attack range to 3 from 1
added placeholder tutorial button to menu.
re-enabled tutorial, started fixing new bugs with it.
update mod inventory, WIP drag and drop
update unit card layout
fixed alpha not lerping properly
update league entry for long text
added static method for standard text ellispis
analytics, fast forward button fix
update steam build branch
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
increase starting cash 100k -> 150k
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
updated jenkinsfile with newer unity version
merged to /release for steam build
end of season panel sponsorship bonus red/green
server console log will now force server debug log output exclusivity. (fix for no console output on server)
adding career screen
tweak WIP stat UI button
fix for kit colours in PVP (needs more testing)
merged new continue/squad/play button flow to main
removed match squad dedicated button.
reworked continue/squad/match/play flow.
branched for play match/squad editor button/flow rework
added UIButton and audio defs to a bunch of buttons in logo creator
basic end of season panel functionality
wip end of season ui/code
changed opportunity panel background
adjusted floating cash text sorting/formating
set back original opportiunity chance
fixed opportunity outcome arrow displaying the wrong outcome and adjusted its animation
updated opportunity panel, reformating outcome
added sucess/fail ui anim
fixed default team name in the logo creation panel
opportunity outcomes now generate specific news items
reworked opportunity generation form being a % chance every week, to a random interval.
serialze next opportunity trigger week with career.