6,819 Commits over 2,586 Days - 0.11cph!
merged knockback changes and jumper attack to main
Confirm action text changes, probably not gonna be used.
knockback target or neighbours
charge/knockback wip stuff, wip setup for jumper knockback
tilehighlight arrow sorting
fixed award panel ui particles
adding renderpass so the FX render over the tile highlight
fix tile warning shader
fixed some ui particle
tweaked mask particle shader
copied dirt_lens texture in the texture asset folder
More textures, did sounds too
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff
removing colorful FX + references
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better
update post process/shader for icon renderer/ career logo
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead
Fix customisation editor back buttons when button hit zones are larger
Fix broken left click (how'd that happen)
Fix career debug mode cheat NRE on career creation screen
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
Fix charger being able to push units onto gaps
cherry pick websocket fix to main
missed stuff from earlier.
more top cam stuff, missing settings.
more career logo fix, updated post process stack, removing some broken one
adding vignette material
separated transparent render pass (lots of stuff arent going to render as their layer needs to be changed individually)
WIP fix career logo
adding WIP decal shader (not redone the decal assets yet)
Reduced reflection probe resolution