2,811 Commits over 1,918 Days - 0.06cph!
Unload materials correctly
Don't really need the compass text
Fixed issue with safe emptying
Interaction in car error fix
Fix errors when second player connects. AddClientNetworkUser needs to be called before OnClientInitialize
Players labels now based on the more generic IsAlly instead of just on gang affiliation
Close any open doors at end of round
Fix missing NPC interactable assignment that was stopping NPCs from working
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
Reinstating changes that didn't come through the verge, due to the revert in #5243
Merging in my building loading branch. Significantly improves level loading times on average.
Latency values that actually work
Remove scoreboard from main menu again
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
Gang UI views showing new gang icons correctly
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
Fix scoreboard sizing bug due to Destroy's one-drame delay
Scoreboard optional fake data generator
Better scoreboard sorting
Scoreboard sorts entries per group
Fix stats clearing when a user reconnects within a round
Scoreboard only visible when tab is held down, bg blur
Scoreboard branch merge into Main
Remove item pickups and ragdoll corpses at end of game rounds
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
AI edit, now looks properly for allies.