branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
7 Years Ago
Another bugfix
7 Years Ago
Bugfix for criminals
7 Years Ago
Update Z Game trigger
7 Years Ago
Finally got Z Game player counts working correctly with zombies killing players
7 Years Ago
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
7 Years Ago
Vehicle camera thing
7 Years Ago
A big of game mode spawn method refactoring
7 Years Ago
Added a special game mode for spectating bots playing
7 Years Ago
Bugfix
7 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
7 Years Ago
Fix zombie mode start countdown time
7 Years Ago
Fix for spectator stuff happening on the wrong client
7 Years Ago
Another spectate edit
7 Years Ago
Spectate player fixes
7 Years Ago
Proper spectate cam for ragdolls
7 Years Ago
Separated nav arrow code from the MainCamera script
7 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
7 Years Ago
Updated vehicle camera attach
7 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
7 Years Ago
Give owner player a death ragdoll
7 Years Ago
Remove HaveInited check that's no longer needed
7 Years Ago
Fix an NRE from Sentry
7 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
7 Years Ago
See if this fixes the criminal NREs
7 Years Ago
Integrated the other trigger types into my UI system. All done now.
7 Years Ago
Working on a better UI display system for game modes, that will fix the players alive UI and generally mean less work in the future
7 Years Ago
Fix for the T4 template HasChanged check on strings. Strings were always returning HasChanged false since the value started on null, and they were missing the case where prev was null and current is non-null.
7 Years Ago
Add haveInited check as a workaround for double OnClientInitialize call
7 Years Ago
Better fix
7 Years Ago
Fixed load order issue with z game circle
7 Years Ago
IsHumanControlled fix
7 Years Ago
Gave bots free ammo
7 Years Ago
Made spectate cam not jank
7 Years Ago
Fixed double circle visuals
7 Years Ago
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
7 Years Ago
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
7 Years Ago
Fixed score UI always showing
7 Years Ago
Cleaning up warnings in my code
7 Years Ago
Fixed zombie AI
7 Years Ago
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
7 Years Ago
Bots have learned to play King Of The Hill mode
7 Years Ago
King of the hill score UI update
7 Years Ago
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
7 Years Ago
Fixed not being able to quit in spectate mode.
7 Years Ago
Checked over ragdoll prefabs
7 Years Ago
Fixed KOTH mode not ending at 1000
7 Years Ago
Player Label offset fix
7 Years Ago
Fixed client not updating the skydome references. (Black hole in sky bug)
7 Years Ago
Zombies stop attacking correctly when their target dies