2,811 Commits over 1,918 Days - 0.06cph!
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
Finally got Z Game player counts working correctly with zombies killing players
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
A big of game mode spawn method refactoring
Added a special game mode for spectating bots playing
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
Fix zombie mode start countdown time
Fix for spectator stuff happening on the wrong client
Proper spectate cam for ragdolls
Separated nav arrow code from the MainCamera script
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
Updated vehicle camera attach
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
Give owner player a death ragdoll
Remove HaveInited check that's no longer needed
Bailing from OnInitialize if already initialized (child entity spawning)
See if this fixes the criminal NREs
Integrated the other trigger types into my UI system. All done now.
Working on a better UI display system for game modes, that will fix the players alive UI and generally mean less work in the future
Fix for the T4 template HasChanged check on strings. Strings were always returning HasChanged false since the value started on null, and they were missing the case where prev was null and current is non-null.
Add haveInited check as a workaround for double OnClientInitialize call
Fixed load order issue with z game circle
Made spectate cam not jank
Fixed double circle visuals
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
Fixed score UI always showing
Cleaning up warnings in my code
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
Bots have learned to play King Of The Hill mode
King of the hill score UI update
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
Fixed not being able to quit in spectate mode.
Checked over ragdoll prefabs
Fixed KOTH mode not ending at 1000
Fixed client not updating the skydome references. (Black hole in sky bug)
Zombies stop attacking correctly when their target dies