branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
7 Years Ago
Fixed an obscure bug that was causing double-up NetworkEntityGroupSubscriber BeginSubscribing attempts if a user disconnected and that disconnection ended the game round, and then they reconnected: - User disconnected and their character was unsubscribed on disconnect. - Round end was also triggered. - Round end killed their character, causing a re-sub to their NetworkUser (networkuser takes over as the sub when there's no character, but this should only happen when they're connected). - When they reconnect, the OnUserReady tried to sub the NetworkUser again. Fixed by skipping the re-sub if the user is disconnected.
7 Years Ago
Not a fix, just adding some comments
7 Years Ago
Don't count disconnected players in z game mode
7 Years Ago
Fixed a few more of the playtest bugs
7 Years Ago
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
7 Years Ago
Better version of the previous
7 Years Ago
Don't give capture points when player is dead or disconnected!
7 Years Ago
Setting character type interaction levels
7 Years Ago
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced. Added game mode option to not drop loot on death.
7 Years Ago
Fix ADS not working when not running but with sprint still on.
7 Years Ago
checked in missing file.
7 Years Ago
build error fix
7 Years Ago
Added a Convar to stop game mode launching
7 Years Ago
Fixed problems with spawning vehicle.
7 Years Ago
Probably fixed issue with camera getting destroyed. (Buck bug)
7 Years Ago
Build error fixes.
7 Years Ago
Fixed flickering plane passengers
7 Years Ago
AI fix
7 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
7 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.
7 Years Ago
Separate testing script for testing game mode
7 Years Ago
Added crown icon to KotH building on the map
7 Years Ago
Fix NRE when on motor when clients connect by adjusting init order
7 Years Ago
Prevent issues with character destroy on quit.
7 Years Ago
Get cops putting their guns away like they should
7 Years Ago
Bot punches properly now. Need to test cops.
7 Years Ago
Fixed the bot AI warnings. Just gotta work out why they don't punch.
7 Years Ago
NRE fix
7 Years Ago
Fixed spectator issues
7 Years Ago
Fix issues with round state transitions + GUI
7 Years Ago
Better updating system for WiseGuysTools game mode list. Instant with good performance.
7 Years Ago
Just renaming mostly. Also removed unused blimp meta.
7 Years Ago
Added a new time-based end game trigger timer. Can be useful for testing.
7 Years Ago
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
7 Years Ago
added missing references that are causing errors
7 Years Ago
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
7 Years Ago
Fixed NPCs not being able to select their items
7 Years Ago
Fixed the fucking slow anim bug. Pain in the fucking arse.
7 Years Ago
Crime fixes
7 Years Ago
Fixed server player count error
7 Years Ago
build error fix
7 Years Ago
define fix
7 Years Ago
merge
7 Years Ago
more doll textures
7 Years Ago
updated textures
7 Years Ago
blimp and bed
7 Years Ago
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
7 Years Ago
loading screen
7 Years Ago
Checked that into the wrong bastard branch