branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
matress texture updated
7 Years Ago
Doll for Bill
7 Years Ago
updating dlls
7 Years Ago
updated FP.Steamworks
7 Years Ago
building network
7 Years Ago
fix
7 Years Ago
steam
7 Years Ago
fix
7 Years Ago
logging
7 Years Ago
auth stuff
7 Years Ago
fixes
7 Years Ago
fixes
7 Years Ago
fixes
7 Years Ago
fixes
7 Years Ago
Steam auth on server?
7 Years Ago
merge
7 Years Ago
Fixing bugs and potential bugs
7 Years Ago
Merging in Character reference cleanup branch
7 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
7 Years Ago
Add testconstruct back to the default scene list
7 Years Ago
UNITY_EDITOR flag
7 Years Ago
Testing and fixing
7 Years Ago
Moving stuff
7 Years Ago
Merge in project cleanup branch
7 Years Ago
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
7 Years Ago
Different fix for the previous bug. Apparently some things could be spawn queued but not yet in the snapshot. If two characters joined right together, the second client's character wouldn't show up for the first client. Instead, keep the queue but don't send an entity in the snapshot if it's already in the queue.
7 Years Ago
Fixed a bug that was as follows: Server events: 1. ZGameMode client player character created. It has no children yet. 2. Character spawn serialization is queued on NetworkEntityManager (but not sent yet). 3. Character is set as the NetworkSubscriber subscriber. 4. Full snapshot is sent as a result. Character with no children is serialized. 5. Fists selected and assigned as child of character. 6. The queued spawn from #2 is sent. Character has one child (fists). Client receives the first spawn with no children, and ignores the second one because the entity already exists. Fix: Clear the spawn and update queues when sending a snapshot. Everything's getting sent anyway.
7 Years Ago
Fix ordering change that was preventing characters from loading in listen server mode
7 Years Ago
Fixed saving on server quit
7 Years Ago
Merge bootstrap refactor
7 Years Ago
Fix some Steam-only stuff that needed renaming
7 Years Ago
fixed shooting animations when running ( 3rd person )
7 Years Ago
Bot players fully working. Type addbot at server console to add bots.
7 Years Ago
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
7 Years Ago
Delete weird temp file
7 Years Ago
Assign character to networkuser correctly on connecting clients
7 Years Ago
Hide GUI info text and timers when there's no local player
7 Years Ago
Merging in PersistentPerson branch
7 Years Ago
user count fix?
7 Years Ago
fix
7 Years Ago
Ammo counter fix
7 Years Ago
Fixed VM disappering
7 Years Ago
Possible NRE fix
7 Years Ago
Player count fix
7 Years Ago
Fix circle on map left behind
7 Years Ago
Character collisions
7 Years Ago
.
7 Years Ago
Ladder sounds
7 Years Ago
NPC sounds
7 Years Ago
NPC fix