2,811 Commits over 1,918 Days - 0.06cph!
Fixed bug with phone and voice bugs
Phone, probably broke but need build to test it.
Phone almost ready to use voice.
gangster models / prefabs
Should be properly merged now...
undone merge, something fucked up
Fixed playtest InfoMessage bug reported by Ryleigh.
Merge minor Character cleanup to trunk
Reverting new changes that have been moved to the branch.
Gang buildings are no longer spawned randomly.
Gang hq. Gang buildings will spawn differently.
Made What's New screen actually work
Add the amount of an item to dropped items
Fix another briefcasey issue
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix for Paul's updated briefcase being a briefcase for ants.
Merging in Bill's cash branch
Turned What's New back on
Last gang member clears correctly when they leave and the gang disbands
Disable What's New screen again for now
Fixed error, builds now fail properly.
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
Reduce squatter time from 4 to 3 mins
Re-enabled and updated What's New
Fix some door duplicate code + a switched a bool that was the wrong way around
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
Made door forcing interaction text clearer
Door damage. Basic but working.
Respawn correctly in gang buildings when respawning from a prison stay
Merge building takeover code into Main. Can now act as a squatter to take over a building owned by someone else.
Merge physics alloc branch
Merge gang buildings into Main
merging in Paul's changes
Oops, didn't mean to leave that ridiculous LINQ conversion in